LaRusso
i think you have described exactly how border disputes are going to work in civ3
this is a quote from the civfanatics site
i think in civ3 that a strong culture will convert citizens from one nationality to another, so lets say you i build a base on the edge of your borders beside one of your large cities, my little one population base (especially if it is outside of the rest of my borders) will undergo a total conversion...my one citizen will change nationality and will revolt and become part of your empire...whereas if my city had of had a stronger culture and you conquered it then it could present occupation headaches for you
recurve
i don't exactly understand what you mean
can you please explain what you mean in greater detail?
One More Turn!
i don't think the citizens will make demands upon you, besides keeping them happy...that sounds more like something found in tropico (its a great game you should try it if you haven't already) but i don't think it will fit in civ
my point is that with the information currently available, culture doesn't sound like it will be an active strategy that you pursue and devote resources too...it sounds if you follow the perfectionist strategy of building up happiness building and science building that this will take care of culture for you, so if you are trying to go for a quick victory by flying to alpha centauri culture is just an added benefit for you
what i am suggesting is that since culture is so potentially powerful that it shouldn't just be an added bonus to the quick research strategy...i feel that for your civ to be the best at it should have to devote resources to culture...culture should have an oppertunity cost in civ3, and with current information it sounds like it doesn't...that is what i would like to see, that you have to actively pursue a culture strategy
but then again perhaps culture values are only put into a relative prospective and then a coeficient of sorts (my culture vs. your culture) is used for various computations when it comes to borders, co-existence, etc
this is a quote from the civfanatics site
Peaceful assimilation of enemy cities: When the sphere of influence increases and borders expand to a point that they're encroaching on enemy territory, a number of factors come into play that determine how the border cities react to the presence of a new culture. If a border city of the opposing culture has very few cultural points, there's a strong chance that it will be assimilated into the dominant culture as the game progresses, eliminating the need for a military force to move in and conquer it.
Every population point that gets built in Civilization III has a nationality. If you're France, every person that's born in one of your cities is French, and they have cultural ties to France.
Every population point that gets built in Civilization III has a nationality. If you're France, every person that's born in one of your cities is French, and they have cultural ties to France.
recurve
i don't exactly understand what you mean
In 100BC you possibly would cripple a town by torching the local temple. But if you flattened Canterbury Cathedral during the middle-ages you'd turn your enemy into a nation of crusaders. In effect, you'd be doing a tyrant a great favour!
One More Turn!
i don't think the citizens will make demands upon you, besides keeping them happy...that sounds more like something found in tropico (its a great game you should try it if you haven't already) but i don't think it will fit in civ
my point is that with the information currently available, culture doesn't sound like it will be an active strategy that you pursue and devote resources too...it sounds if you follow the perfectionist strategy of building up happiness building and science building that this will take care of culture for you, so if you are trying to go for a quick victory by flying to alpha centauri culture is just an added benefit for you
what i am suggesting is that since culture is so potentially powerful that it shouldn't just be an added bonus to the quick research strategy...i feel that for your civ to be the best at it should have to devote resources to culture...culture should have an oppertunity cost in civ3, and with current information it sounds like it doesn't...that is what i would like to see, that you have to actively pursue a culture strategy
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