Culture is going to be one of the corner stones that either justifies the statement "civ3 will provide the greatest civ experiance ever" or that will make it seem blindly misguided
the idea of culture is a rather good idea, and it can have many practical applications, from being the glue that holds an empire together, to being another factor in the decline of a civ that over extended itself, culture could defeat ICS and it could also make world conquest almost impossible
however from what we have heard about culture there seems to be one fatal flaw...
that flaw is no sacrifices have to be made to establish a dominant culture
case in point, the example presented by firaxis is that a player builds libraries to enhance their culture...that is fine, except most players are going to build libraries reguardless of what influence culture has on the game...it doesn't change current build orders taken directly from civ2
it seems that culture has just been tacked onto civ3 with some really good thoughts going into the original idea, but the application and execution of that idea appears less than perfect
for culture to become a strategy of its own there needs to be specific buildings that only contribute to culture. in civ2 libraries didn't contribute to both gold and science, factories didn't contribute to both production and gold, and in civ3 museums shouldn't contribute to both culture and gold...culture needs to have a currency of it's own if it is to standout as a viable alternative strategy
there should be an entire range of culture specific buildings throughout the ages, (forums in the ancient era, opera houses in the industrial era, movie theaters/museums in the modern era for example)
there should also be a culture specific specialist
entertainers creates luxeries
tax collectors create gold
scientists create science
and
artistist create culture
the reason that there should be building that only create culture is that a player adopting culture as one of their main strategies should have to focus resources in that area...if every happiness and science structure creates culture then culture does little to change the strategy of civ3, and players adopting the "i won't attack till i have flight" are going to benefit from this
making culture a completely seperate area will force both chariot rushers and fighter pilots to divert resources into culture, and it could slow down some of the more questionable aspects of the civilization series like super early game landings on alpha centauri
i wouldn't mind at all if libraries and courthouses added to culture but those structures alone shouldn't be the primary way of enhancing culture, Star Wars is part of american (global?) culture but although it is set in space it has little to science (maybe the science of digital editing but that's about it)...the mona lisa or the odyssey has little to do with either science or the economy, but they are some of the most recognizable aspects of culture we have
culture needs more seperation from science, gold, production, military, and happiness structures...it also needs its own specialist and it have be a strong force in the game...if you neglect culture it should have dire consequences
what do you think of this?
the idea of culture is a rather good idea, and it can have many practical applications, from being the glue that holds an empire together, to being another factor in the decline of a civ that over extended itself, culture could defeat ICS and it could also make world conquest almost impossible
however from what we have heard about culture there seems to be one fatal flaw...
that flaw is no sacrifices have to be made to establish a dominant culture
case in point, the example presented by firaxis is that a player builds libraries to enhance their culture...that is fine, except most players are going to build libraries reguardless of what influence culture has on the game...it doesn't change current build orders taken directly from civ2
it seems that culture has just been tacked onto civ3 with some really good thoughts going into the original idea, but the application and execution of that idea appears less than perfect
for culture to become a strategy of its own there needs to be specific buildings that only contribute to culture. in civ2 libraries didn't contribute to both gold and science, factories didn't contribute to both production and gold, and in civ3 museums shouldn't contribute to both culture and gold...culture needs to have a currency of it's own if it is to standout as a viable alternative strategy
there should be an entire range of culture specific buildings throughout the ages, (forums in the ancient era, opera houses in the industrial era, movie theaters/museums in the modern era for example)
there should also be a culture specific specialist
entertainers creates luxeries
tax collectors create gold
scientists create science
and
artistist create culture
the reason that there should be building that only create culture is that a player adopting culture as one of their main strategies should have to focus resources in that area...if every happiness and science structure creates culture then culture does little to change the strategy of civ3, and players adopting the "i won't attack till i have flight" are going to benefit from this
making culture a completely seperate area will force both chariot rushers and fighter pilots to divert resources into culture, and it could slow down some of the more questionable aspects of the civilization series like super early game landings on alpha centauri
i wouldn't mind at all if libraries and courthouses added to culture but those structures alone shouldn't be the primary way of enhancing culture, Star Wars is part of american (global?) culture but although it is set in space it has little to science (maybe the science of digital editing but that's about it)...the mona lisa or the odyssey has little to do with either science or the economy, but they are some of the most recognizable aspects of culture we have
culture needs more seperation from science, gold, production, military, and happiness structures...it also needs its own specialist and it have be a strong force in the game...if you neglect culture it should have dire consequences
what do you think of this?
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