You have to consider the company's (and game's) interests. If they do have truly revolutionary ideas and publish those in an early stage, another gaming company might read them and decide to put the same ideas in one of their own games and rush that to the market before Civ3 is released. If they'd succeed in doing so, they could claim Firaxis stole their ideas and even sue them for it, forcing Firaxis to either pay them millions of dollars or remove the relevant features from Civ3.
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UberKruX, that's a completely different kind of simultaneous movement. Try clicking this link:
and read the proposal. It's not the same thing at all. The kind of multiplayer you are talking about requires:
1) That all players are online at the same time
2) The player who clicks the fastest, gets the advantage.
Asynchronous simultaneous moves isn't like that at all. Please click the link above and read the proposal.
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I highly doubt it's possible. How could the game handle that without crashing, I can't imagine. But, if done, this will make MP games much faster and, therfore, more enjoyable.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Solver, it's not a tremendously difficult programming problem. After all, it's been done in numerous other formats - see:
Galaxy: http://galaxy.pbem.net/
Combat Mission: Beyond Overlord: http://gamespot.com/gamespot/stories...598448,00.html
and many others. It's just that nobody has done it with a civ-style game yet.
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Okay, I play almost no multiplayer Civ games so really what kinds of MP they include don't matter to me. However, the proposal for Asynchronous Simultaneous MP sounds interesting. If they could implement it, and maybe implement into single player as well it could be very interesting.The Electronic Hobbit
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