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  • #16
    THX

    TechWins nice of you to talk about my favorite subject...

    I'm not now going to tell my ideas instead I just give some links to old threads instead for you to read.


    Third post in the thread - look at date


    (Comparing SMACX idea of refugees as basis)


    (A good explanation about how i see refugees)

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    • #17
      TechWins nice of you to talk about my favorite subject...
      I have only posted about Nationalism being a gov. choice, that is why I thought those links were about Nationalism but I then discovered they're about the refugee.

      Your idea about refugees is very good. I'm still not quite sure what civ would absorb the refugee unit, though. What I mean is how is it determined on who gets the refugee unit? If you could expand more on your idea in this thread that would be appreciated.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #18
        The refugee unit

        I've had "refugees" as an extra unit for years.

        They are settlers that can move over both land and water (domain = 3) and arrive in the game with gunpowder.

        The original idea had to do with a scenario I was creating (they would appear instead of partisans and the city would lose half of it's population when conquered) but I liked them so much I kept them in my rules.txt file.

        It's "sort of" a cheat but it sure makes populating those islands off-coast much easier.

        Side note about Sweden's Immigration Policy...

        Uncle_Funk: Skojar du, eller hur? "Sverige har en generös invandringspolicy". Hoo, hoo. Inte alls (åtminstone inte nu). Nästan 50% av alla invandrare inom Sverige kommer från Norden (mest från Finland). Hur som helst, nu måste alla icke-svenska medborgare som tänker att jobba i Sverige betala 1000 SEK per år för att få uppehållstillståndet. Vänta och se hur många nya invandrare (ej asylsökande) ska flytta hit.
        Last edited by fittstim; July 24, 2001, 06:00.

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        • #19
          Refugees are a welcome input into certain types of nation, particularly ones with a high demand for unskilled low-wage labour. When there is racial dislike and high unemployment the influx is less positive and less welcomed. Like slavery before it, immigration is a touchy subject and one that I doubt Civ wants to tackle. If they did, I would be strongly in favour of a proportion of immigrants never assimilating into the new culture, but retaining their original cultural identity (based on relative cultural strengths, with equal cultural values resulting in a 50% absorbtion).
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #20
            Is there a particular reason why you can't have both governments? I ask only because I don't play Civ, thus, I am ignorant.

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            • #21
              Originally posted by death_head
              I ask only because I don't play Civ, thus, I am ignorant.
              what do you play? SMAC?

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              • #22
                Is there a particular reason why you can't have both governments? I ask only because I don't play Civ, thus, I am ignorant.
                Are you talking about Fundamentalism and Nationalism? If you are I'll explain a little. Fundamentalism was pretty much a cheap gov. that people would use towards end game, after discovering most of the techs with Democ.. The gov. was cheap because people could have endless amounts of units in or out of their cities while not incurring any happiness problems. That's my basic outtake on Fundy, so I think that's why Firaxis discarded Fundy for Civ3. Now Nationalism hasn't been confirmed as a gov. choice for Civ3. It might seem like it has been confirmed with a lot of people claiming that it is a gov. choice for Civ3 but in actuallity it hasn't been confirmed. You should really think about buying Civ2MGE because it only cost me $15, so I would imagine that it wouldn't be no more than $20 out where you live. I'm sure you could afford that. If you can't you're really missing out on a great game.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                Comment

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