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  • Refuggee

    if there is war going on in the city next you, some of its citizens might try to ecape the war by coming to your city. Refuggee comsume as much resource as a regular citizen but produce only 50%. And the native citizen will be unhappy.
    ==========================
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  • #2
    Are you saying you want this idea or that it should be implemented, or are you saying that it is in the game?
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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    • #3
      the stronger a civ's culture is, the more likely it should be to attract refugees. the actual civs' relationships, one's economy and gov should matter as well.

      a civ with the Nationalism gov shouldn't be able to accept imigrants.

      there should also be an acceptance slider for you immigration policy.

      as we've been told every pop point will have it's own nationality, the refugee should keep it's origin, and may vanish when the home country situation improves.
      Last edited by Juggernaut; July 22, 2001, 18:40.

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      • #4
        Refugees are a good idea. Would you be allowed to house them in concentration camps, as we do in Britain (at least the camps are under construction). And we have a "socialist" government!
        Art is a science having more than seven variables.

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        • #5
          I would think that you would just count them as another (useless) pop point, taking up residential space...

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          • #6
            Perhaps if a city nearby ( not necessarily one of your own ) is conquered you would be given the option of accepting the refugees, the first 5 turns or so they cost you gold but after that they are integrated as normal citizens. An example would be like:
            " Refugees from the Greek City of Corinth has arrived in Rome, do
            you wish to accept them? "
            It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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            • #7
              5 years? I don't think it would take that long...

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              • #8
                Originally posted by death_head
                5 years? I don't think it would take that long...
                For gameplay reasons I think it would be the best, if we start counting years like that we can throw almost every feature out the window.
                It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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                • #9
                  [QUOTE] Originally posted by uncle_funk
                  the stronger a civ's culture is, the more likely it should be to attract refugees. the actual civs' relationships, one's economy and gov should matter as well.

                  so now you want there to a disadvantage to having a higher culture rating!?

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                  • #10
                    eh, more citizens are never a disadvantage. there are scientific proofs showing the more people, the more economic growth.

                    ie. in sweden we can praise our generous immigration policy that we have a sufficient workforce to support the baby boom of the 40's when they retire.

                    and if you had read my whole post you'd seen the supplemental idea of the "immigration slider". you could have it at zero if you want to keep people out of you borders.

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                    • #11
                      Good point...but I think that even from a gameplay viewpoint that 5 years is a bit too much. Three would be good, or maybe they could just get assimilated as you pay for them with psych energy (or whatever the Civ equivalent is)

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                      • #12
                        a civ with the Nationalism gov shouldn't be able to accept imigrants.
                        I don't know why people state that Nationalism is going to be a gov., it has never been confirmed.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                        • #13
                          Originally posted by death_head
                          Good point...but I think that even from a gameplay viewpoint that 5 years is a bit too much. Three would be good, or maybe they could just get assimilated as you pay for them with psych energy (or whatever the Civ equivalent is)
                          Yes but this is surely only a matter of balancing the game correctly. All in all I think it would add a nice touch to the game without much more micromanagement.
                          It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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                          • #14
                            Originally posted by TechWins


                            I don't know why people state that Nationalism is going to be a gov., it has never been confirmed.
                            no, i think somwhere along the line they said it was gona boot out fundy (
                            "Nuke em all, let god sort it out!"

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                            • #15
                              no, i think somwhere along the line they said it was gona boot out fundy
                              Firaxis did state that Fundy will be out but never did they state that nationalism would be a gov. choice. Unless somebody can show me proof of nationalism going to be a gov. choice then I'm going to stick with what I think.
                              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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