I hope it is worth purchasing
I hope Moo3 is worth purchasing, and I hope they keep the very nice ship graphics. I still love those glowing ablative shields.
What I hope they don't do is replicace SSI's very boring RTS (reach for the stars). I played it once and deleated the program.
One of the things that could definitly improved is the planets. Something like Deadlock II 's production structure building and resurce generations would be very very nice.
I hope Moo3 is worth purchasing, and I hope they keep the very nice ship graphics. I still love those glowing ablative shields.
What I hope they don't do is replicace SSI's very boring RTS (reach for the stars). I played it once and deleated the program.
One of the things that could definitly improved is the planets. Something like Deadlock II 's production structure building and resurce generations would be very very nice.
Of course, I understand that since Quicksilver is radically changing many game elements (the above discussed "innovations") and a lot of that communication is damage control (early-on on the official boards they had to calm down the pitch-fork and torch wielding mob that formed after the mention of IFPs and RTS) but, I think now they enjoy the disscussion with the community and bouncing ideas off the fans to see initial reaction. They do this, I must add, without giving away many of the suprizes that they have in store for the game.

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