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roads, borders, irrigation

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  • #16
    Easy on the steering though

    The roads are fine in how they look themselves, it is just how they interact with the landscape that concerns me!
    Speaking of Erith:

    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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    • #17
      Just look at how the river runs over the mountain. It looks very silly. This needs a lot of work....

      I really hope they change it before October.
      Member of Official Apolyton Realistic Civers Club.
      If you can't solve it, it's not a problem--it's reality
      "All is well your excellency, and that pleases me mightily"

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      • #18
        Originally posted by Provost Harrison
        Easy on the steering though

        The roads are fine in how they look themselves, it is just how they interact with the landscape that concerns me!
        Yeah, the interact with the landscape is in really early beta still, that's atleast what I hope, since it looks really strange, specially when mountains is near
        This space is empty... or is it?

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        • #19
          Graphically, this is my major concern. The mountains need a bit of work as well, all related to the roads, although their appearance doesn't bother me per se, I think they are OK, just they may obscure what is behind them too much...

          But as I have already stated, the borders work fine, they even roll over the hills and behind the mountains, so I presume this is just the same...

          I think the thing is, these mountains work well if they are on individual squares, but for groups of mountain squares, ie, a range, a more alpine or himalayan look would work better in places...
          Speaking of Erith:

          "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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          • #20
            While I am on a role, another idea. Where in SMAC you got landmarks, perhaps a similar thing could happen in a mountain range, where perhaps 4 squares next to each other in a range could constitute a big mountain, which would look quite impressive...
            Speaking of Erith:

            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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            • #21
              Originally posted by Provost Harrison
              While I am on a role, another idea. Where in SMAC you got landmarks, perhaps a similar thing could happen in a mountain range, where perhaps 4 squares next to each other in a range could constitute a big mountain, which would look quite impressive...
              That could be great

              I like the mountains, it's just the way the mountains act with roads behind them it's annoying
              This space is empty... or is it?

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              • #22
                the civ 2 irragation model was great, b3ecaue it often forced you to do "odd" things to get water to a city.

                you often had to build irragation outside of your city radius to get water. sometimes you had to irragate a hill, or loop around a mountain range.

                diagonal connections doesn't seem right to me.
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #23
                  And i could have sworn that those plains were deserts...
                  Indifference is Bliss

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                  • #24
                    I haven't looked at the AVI's but from the shots alone my first concerns were:

                    Where are the colonies? one possible colony may be visible on the edge of one screenshot.

                    Where are the farms and railroads? No modern shots.

                    The Industrial age seems to have been reached with most cities still in the 8 size range and none over 12?

                    Units seem to be more colour coded to their respective nations. Knights in head to foot pink wash?

                    Cities seem to be packed in quite tightly so optimising city space does not seem to be high on the priority list.

                    Very few workers out and about. Are they too expensive to maintain?

                    The road/mountain overlap issue (enough said). Snow capped mountains would be nice!

                    I don't much like the light green mushy forest/jungle or the overly sparse conifer forest gfx.

                    Trees in general seem to be very rare. Pre-industrial Europe and Northern America/Canada was massively forested.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • #25
                      Originally posted by TechWins
                      I do not understand how there can be irrigation in certain spots when there is not even any water source next to it.
                      The change from water to no water was made on CTP two this time around.
                      Firaxis maybe is doing the same.

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                      • #26
                        Originally posted by joseph1944

                        The change from water to no water was made on CTP two this time around.
                        Firaxis maybe is doing the same.
                        I think it would be foolish to not have SOME kind of requirement. But, like I've been saying (over and over and over), it's too early to be making assumptions and drawing conclusions.

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