The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Just look at how the river runs over the mountain. It looks very silly. This needs a lot of work....
I really hope they change it before October.
Member of Official Apolyton Realistic Civers Club.
If you can't solve it, it's not a problem--it's reality
"All is well your excellency, and that pleases me mightily"
Originally posted by Provost Harrison
Easy on the steering though
The roads are fine in how they look themselves, it is just how they interact with the landscape that concerns me!
Yeah, the interact with the landscape is in really early beta still, that's atleast what I hope, since it looks really strange, specially when mountains is near
Graphically, this is my major concern. The mountains need a bit of work as well, all related to the roads, although their appearance doesn't bother me per se, I think they are OK, just they may obscure what is behind them too much...
But as I have already stated, the borders work fine, they even roll over the hills and behind the mountains, so I presume this is just the same...
I think the thing is, these mountains work well if they are on individual squares, but for groups of mountain squares, ie, a range, a more alpine or himalayan look would work better in places...
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
While I am on a role, another idea. Where in SMAC you got landmarks, perhaps a similar thing could happen in a mountain range, where perhaps 4 squares next to each other in a range could constitute a big mountain, which would look quite impressive...
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Originally posted by Provost Harrison
While I am on a role, another idea. Where in SMAC you got landmarks, perhaps a similar thing could happen in a mountain range, where perhaps 4 squares next to each other in a range could constitute a big mountain, which would look quite impressive...
That could be great
I like the mountains, it's just the way the mountains act with roads behind them it's annoying
the civ 2 irragation model was great, b3ecaue it often forced you to do "odd" things to get water to a city.
you often had to build irragation outside of your city radius to get water. sometimes you had to irragate a hill, or loop around a mountain range.
diagonal connections doesn't seem right to me.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
The change from water to no water was made on CTP two this time around.
Firaxis maybe is doing the same.
I think it would be foolish to not have SOME kind of requirement. But, like I've been saying (over and over and over), it's too early to be making assumptions and drawing conclusions.
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