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  • roads, borders, irrigation



    I remember the borders used to overlap the mountain, but you can see here its not doing that anymore, I guess they are still working on it, so I wouldn't worry about overlaps on mountains just yet.

    Also notice the irrigation on the grassland down below, on its own. It actualy looks quite good, because it looks primitive, I actualy like it now.

  • #2
    Re: roads, borders, irrigation

    Originally posted by ContradictioN
    Also notice the irrigation on the grassland down below, on its own. It actualy looks quite good, because it looks primitive, I actualy like it now.
    Irrigation shoudnt look "primitive" or "natural" - They should look artificial, squarish & regular - obviously manmade. Also some hint of fields with cereals wouldnt hurt.

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    • #3
      Re: roads, borders, irrigation

      Originally posted by ContradictioN
      I guess they are still working on it, so I wouldn't worry about overlaps on mountains just yet.
      Also notice the irrigation on the grassland down below, on its own. It actualy looks quite good, because it looks primitive, I actualy like it now.
      Yes, I agree mostly. I really hope they will work on the roads too, the roads still seems to me like floating roads.
      Arne · Das Civilization Forum

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      • #4
        I don't understand how there can be irrigation in certain spots when there isn't even any water source next to it.

        I don't like how the roads are so curvish.

        I like the more squareish feel that Civ2 had with all the terrain and terrain improvements.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #5
          I realize that it all is a matter of subjective opinions, of course. But as I look at it; the player should be able spot the difference between naturally looking basic terrain-types and artificially looking tile-improvements.

          And thats the problem with those irrigated tiles - unless I didnt knew it before, I could have sweared that those tiles where infact some kind of basic terrain-type marshes.

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          • #6
            This mountain overlap is a major concern. The border may now be overlapped, but buildings, roads, etc, most certainly are not. I know it sounds trivial, but this really needs to be dealt with to make a more polished appearance to the game. I like the idea if the overlap works, but perhaps they could shorten the mountain a little bit to make it easier to see what is going on behind as well, so it is easy to spot a road, etc. And how will a unit interact with a mountain?
            Speaking of Erith:

            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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            • #7
              exactly.
              the main principle of tile design should be that one can tell what one is looking at at the first glance. at least in 95 % of the cases.
              when i look at irrigation i reckon 'swamps'
              they really look ugly.
              i remember there was a whole thing about breugel's or bosche's pics as inspiration for civ3 team. i could swear they switched to warhol at some point - landmasses of artificially looking tiles. dizzy

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              • #8
                Originally posted by TechWins
                I don't understand how there can be irrigation in certain spots when there isn't even any water source next to it.
                It seems that the challenge of connecting sea/river/ocean with irrigated tiles have been removed from Civ-3. Imagine a desert-tile surrounded with mostly desert an no water in sight - no problem; just go ahead and irrigate it anyway. Alternatively: perhaps its now enough that tiles is diagonally adjacent from already excisting irrigated tiles/oceans/rivers/sea in order to irrigate it.
                Last edited by Ralf; July 12, 2001, 02:41.

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                • #9
                  it does not look like that to me. remember, every city tile is irrigated per se so if you take that into account, it does not seem to me that there are any irrigated areas not connected (at least diagonally) to another water or irrigated tile

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                  • #10
                    Originally posted by LaRusso
                    (at least diagonally) to another water or irrigated tile
                    Deja vu! I had the same thought, so I edited the reply.

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                    • #11
                      It seems that the challenge of connecting sea/river/ocean with irrigated tiles have been removed from Civ-3. Imagine a desert-tile surrounded with mostly desert an no water in sight - no problem; just go ahead and irrigate it anyway.
                      Yeah, it's pretty dumb to have it work that way.

                      the main principle of tile design should be that one can tell what one is looking at at the first glance. at least in 95 % of the cases.
                      I agree, I can't even tell what a lot of the terrain is.

                      Right now the graphics on the terrain looks terrible. I like the Civ2 graphics for the terrain a lot more, at this point.
                      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                      • #12
                        Alternatively: perhaps its now enough that tiles is diagonally adjacent from already excisting irrigated tiles/oceans/rivers/sea in order to irrigate it.
                        I'm not sure if I really like it being that way. I would like them to keep the same irrigation model as Civ2 but I guess that's not the case. This way it will be even easier to irrigate certain tiles.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                        Comment


                        • #13
                          well the terrain reminds me a lot of ctp. I hate...absolutely utterly hate how the irrigation looks like. Trust me even primitive irrigation would look better than that. They had better change the darn color of rivers also. whats that? a slime trail?
                          seriously if they sell teh game with those terrain looks, I hope someone gets a mod out for better ones immediatly.
                          Without music life would be a mistake - Nietzsche
                          So you think you can tell heaven from hell?
                          rocking on everest

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                          • #14
                            Originally posted by Lord_Davinator
                            I hate...absolutely utterly hate how the irrigation looks like. Trust me even primitive irrigation would look better than that.
                            Its nice to know that one isnt alone feeling this way. Hey, I have become "King" now.

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                            • #15
                              Originally posted by TechWins
                              I don't like how the roads are so curvish.

                              I like the more squareish feel that Civ2 had with all the terrain and terrain improvements.
                              I like when roads a curvish, I hated when those roads where regular, it looked so unrealalistic It's great that the population don't have to travel on straight roads all the time
                              This space is empty... or is it?

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