the whole thing looks really disappointing. i feel like 'yinism' is starting to grip me, too. roads are minor problem in comparison with the overall feel which is that of unsaturated colours, grim landscapes of monotonous masses. they have allegedly built a terrain that really has a 'feel' to it. what i see are cloned mountain caps, uniformly planted woods, swamp-like irrigation, pond-like seas. insectoid units, uninteligible city symbols. trash cans 
this really does not look any better than the screenshots a couple of months ago when everyone still thought it was too early to started cursing the designers (although some people already did).
many of you did not like ctp and ctp 2 graphics. in comparison with this, ctp graphics are pure sex for the eyes. unless there is a constant incredible graphics degradation every time they are making screenshots for previews (so that the quality is somehow lost) we are looking at the biggest eyesore since 'space invaders' by atari....

this really does not look any better than the screenshots a couple of months ago when everyone still thought it was too early to started cursing the designers (although some people already did).
many of you did not like ctp and ctp 2 graphics. in comparison with this, ctp graphics are pure sex for the eyes. unless there is a constant incredible graphics degradation every time they are making screenshots for previews (so that the quality is somehow lost) we are looking at the biggest eyesore since 'space invaders' by atari....
Well, I hate to agree with agreeing with me, but the first time I saw SMAC I thought: "Hmmm, 3D terrain. Interesting step forward. But the colors!" Now I find myself thinking with Civ 3: "Hmmm, NO 3D terrain. Also interesting, though a step back? But the colors!" It's dejavu, I'm tellin' ya....
? Well, the road thing is something that needs work, the rivers and some others too, but it looks much more better then CtP2, in my opinion. You may find CtP2 looking better. 
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