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    I dunno about you Firaxis, but that looks more like tree's to me, I seriously don't know what that green mush is you've got there, but I don't like it.

    The 2nd thing I wanted to say is, that each of those tree's are exactly the same (according to its type), so you could programme the game to just multiply the same tree into a 'forest'. And when the tree's resource drops down by for example 100 'tree resources', one of the tree images disappears, and it keeps going like that. Or you could make the forest bigger by working that area of land. Just a suggestion.


    Lifting the land off the water made a huge difference in appearence, it now looks a lot more proper.

    Brightning the green made it more lush and less polluted, same goes for the ocean. The river was so simple, if you know photoshop well, you'd kill yourself this is so easy. That river is simply a very shallow inner pillowed layer. If you could apply the same instructions into the game, you'd have great looking rivers.

    The plains, I may have gone overboard with that, but in my opinion, its better than the darky orangy look that Civ3 currently has.

  • #2
    Re: check this one out

    These new trees is definitively an update to the better. I like it. The uniform look of trees of the same type clustered together is no problem either.

    The green mush is not big problem - but if its suppose to symbolize shield-grasslands, I would prefer any markings at the center of the grassland-tile instead.

    Lifting the land off the water made a huge difference in appearence, it now looks a lot more proper.
    I definitely agree to that. Nice work.

    The plains, I may have gone overboard with that, but in my opinion, its better than the darky orangy look that Civ3 currently has.
    They look too much like planted crops to me, and less like regular plains. Actually, I would prefer the "darky orangy look that Civ3 currently has", compared to this.

    Why not try to change the look of irrigated tiles as well. At present they look horrible. They should make the irrigation-canals more thin & regular: so that it looks obviously manmade. Also some very slightly protruding crops between the thin canals.

    The simplest (and best) solution would be that all the plantable terrain-types: grasslands, plains, hills, deserts and tundra would have its own uniquely coloured irrigated crop.
    Last edited by Ralf; July 8, 2001, 02:51.

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    • #3
      I like the trees but I would be worried (not being a graphics expert) that these dynamically drawn trees that dont have uniform edges, leave roads visible etc would be a much heavier burden when scrolling the screen. It probably wouldn't be bad for normal movement but goto commands could suffer, like in CtP2.

      I agree with the other comments too. I liked the bright clear graphics of Civ2 and loathed ToT as a consequence. The more we can approach the former while adding extra detail the better.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #4
        There are two types of trees in the image.


        Contradiction,

        What's a "pillowed" layer? AFAIK that's not standard PhotoShop terminology.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #5
          Originally posted by Grumbold
          I liked the bright clear graphics of Civ2 and loathed ToT as a consequence. The more we can approach the former while adding extra detail the better.
          Yes - spot on!

          Civ-2 had 8-bit graphics and ToT was supposed to benefit from a 16-bit graphics-update, but somehow the graphics in Civ-2 managed to come up on top nevertheless. The ugly Tot-graphics (both the map, the units and the interface) had a rather clunky and blurry feel to it - I never liked it at all.

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          • #6
            UR, its in the layer effects in the bevel settings.

            Yah, when I think of plains. I keep getting this image of the American great plains.

            I don't think I've ever really seen a good photo of plains.

            Is that like where the lions roam in Africa? Lots of flat grassless land, and bits of straw sticking out in random sparatic areas?

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            • #7
              Yah, when I think of plains. I keep getting this image of the American great plains.

              I don't think I've ever really seen a good photo of plains.
              Same here. What are some other areas of the world that have plains? Is it this?
              s that like where the lions roam in Africa? Lots of flat grassless land, and bits of straw sticking out in random sparatic areas?
              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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              • #8
                The only thing I don't like about the graphics is the irigation, but everything else looks great, expecially the thing with the road in the forrest and the difference from sea to land

                And I deffently also like the bright color in the game, it looks more clean...
                This space is empty... or is it?

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                • #9
                  what's the point of this picture? are you trying to show that you should work at firaxis?

                  quite nice but i think the water is a little to bright. it should only have this look in the mediterrainean, caribic, etc.

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                  • #10
                    I was just trying to see if it worked to show a picture, but it didn't, it only showed the link
                    This space is empty... or is it?

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                    • #11
                      hehe, i was referring to Contradiction's photoshop stuff.

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                      • #12
                        I thought you refered to me...Anyway, how do you insert pictures into the msg?
                        This space is empty... or is it?

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                        • #13
                          By attaching an image file of the appropiate format using the reply form. It's way down there near the bottom.
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

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                          • #14
                            thx, I'm testin' it right now
                            This space is empty... or is it?

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                            • #15
                              I can't see the picture!?!
                              This space is empty... or is it?

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