i generally play peacefull/expansive in civ2, but ocasionally i get in wars, and it is very annoying tohave to go through your citys and make them make military units, so i think you should have a button to change all citys to what ever unit you want it to make, also you should be able to choose either domestic adviser or military adviser or both, ino more spending unnecisary time changing building unless you want to..
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the option to controlll all citys at once must be able to be chosen!
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Hmmm...city management by remote control? Not a bad idea. Maybe you should be able to choose any group of cities and switch them to building anything you want, not just units.12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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Originally posted by ancient
how about you can divide you citys into states (or provinces), and then controll any number of states ..12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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Why is it easier to use? What I want a city to produce has very little to do with its geographic region. I just want something which will carry out my decisions faster, not something which will reduce my ability to make decisions.12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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I think Krazyhorse's idea is better.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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the sizing and changing of states wouldn't be hard either.
but it could only lead to MORE micromanagement that is SAVES, meticulously slicing up your empire into little sections.
and with kh's idea you could effectively do that, even if it wasnt a fully controlled province."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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This should be an option without question. if firaxis cant figure this one out on there own (reads: i mearly assumed that this would be implimented in one way or another) then i question there ability to help reduce micromanagement.
there are many ways to impliment this both options being argued are valid. Personally, I always thought os something like this:
in civ II if you hit F2 (i think) it brought up the cities, what they were building, their resource count, etc. In ctp they had a similar screen, but with units/buildings/wonders list on the right side. I always wished that you could hi-light the cities using common window shortcuts. so if i want cities 1, 3, 5, and 8-12 to build a cannon (for example) i would use the shift and/or the ctrl key in conjunction with the mouse button to select more than one city in the list. then designate them to build the cannon which is shown in the list on the side of the screen.
but thats just me
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Originally posted by ancient
my system is better because it could be tied in with revolutions, ect. making it possible to make a some really cool civil war scenerios..12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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