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the option to controlll all citys at once must be able to be chosen!

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  • the option to controlll all citys at once must be able to be chosen!

    i generally play peacefull/expansive in civ2, but ocasionally i get in wars, and it is very annoying tohave to go through your citys and make them make military units, so i think you should have a button to change all citys to what ever unit you want it to make, also you should be able to choose either domestic adviser or military adviser or both, ino more spending unnecisary time changing building unless you want to..

  • #2
    Hmmm...city management by remote control? Not a bad idea. Maybe you should be able to choose any group of cities and switch them to building anything you want, not just units.
    12-17-10 Mohamed Bouazizi NEVER FORGET
    Stadtluft Macht Frei
    Killing it is the new killing it
    Ultima Ratio Regum

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    • #3
      i think the CTP production windows handles this really good.

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      • #4
        how about you can divide you citys into states (or provinces), and then controll any number of states ..

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        • #5
          Originally posted by ancient
          how about you can divide you citys into states (or provinces), and then controll any number of states ..
          Why? I like my idea more because it gives you more options. Just because I want a certain group of cities producing the same thing right now doesn't mean that I'll want them producing the same thing five turns from now.
          12-17-10 Mohamed Bouazizi NEVER FORGET
          Stadtluft Macht Frei
          Killing it is the new killing it
          Ultima Ratio Regum

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          • #6
            my ideas easier to use.. and you could make a cool map of america..

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            • #7
              Why is it easier to use? What I want a city to produce has very little to do with its geographic region. I just want something which will carry out my decisions faster, not something which will reduce my ability to make decisions.
              12-17-10 Mohamed Bouazizi NEVER FORGET
              Stadtluft Macht Frei
              Killing it is the new killing it
              Ultima Ratio Regum

              Comment


              • #8
                lets say you make a state out of 6 citys bordering the russians, then the russians declare war on you..mkae all them build amour and it would take less time..if you make a huge civilization with 100+ citys then it would save you alot of time..

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                • #9
                  if the "city advisor" window had a dropbox or something it'd be easier.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #10
                    I think Krazyhorse's idea is better.
                    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                    • #11
                      the sizing and changing of states wouldn't be hard either.

                      but it could only lead to MORE micromanagement that is SAVES, meticulously slicing up your empire into little sections.

                      and with kh's idea you could effectively do that, even if it wasnt a fully controlled province.
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        my system is better because it could be tied in with revolutions, ect. making it possible to make a some really cool civil war scenerios..

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                        • #13
                          This should be an option without question. if firaxis cant figure this one out on there own (reads: i mearly assumed that this would be implimented in one way or another) then i question there ability to help reduce micromanagement.

                          there are many ways to impliment this both options being argued are valid. Personally, I always thought os something like this:
                          in civ II if you hit F2 (i think) it brought up the cities, what they were building, their resource count, etc. In ctp they had a similar screen, but with units/buildings/wonders list on the right side. I always wished that you could hi-light the cities using common window shortcuts. so if i want cities 1, 3, 5, and 8-12 to build a cannon (for example) i would use the shift and/or the ctrl key in conjunction with the mouse button to select more than one city in the list. then designate them to build the cannon which is shown in the list on the side of the screen.

                          but thats just me

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                          • #14
                            Originally posted by ancient
                            my system is better because it could be tied in with revolutions, ect. making it possible to make a some really cool civil war scenerios..
                            This is absolute nonsense. This means that I'm better off not drawing any lines, because if I do, those regions might develop a troubling sense of indepenence. I was all for this idea when it was just a method of obviating the need to individually change production in every city. If we follow your suggestion, then to preserve consistency we're going to have to make it necessary to make it impossible to individually control cities' production. You've taken Civ and turned it into Europa Universalis. The base unit of Civ games has always been the city.
                            12-17-10 Mohamed Bouazizi NEVER FORGET
                            Stadtluft Macht Frei
                            Killing it is the new killing it
                            Ultima Ratio Regum

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                            • #15
                              and rembering in essence the city porbably just repsents the centre of a region or state or province ...
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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