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  • Buffer Zones

    i was going to put this in the modern day unit thread, but i feel it deserves it's own.

    with the new resource system, and the large maps, and the anti ICS rules, empires will PROBABLY be smaller.

    and the huge maps would create huge bufferzones, areas of the map that no one really controls.

    (from old thread)armors would come in handy on such a map.

    also, such large areas would probably hold resources that people dont have.

    example: who would colonize a desert if you couldnt keep more than 20 cities happy (guess, no proof of that)? no one would colonize the desert. but there is OIL in deserts. OIL that you need later in the game.

    i think such huge buffer zones would make for great wars over colonies, where the nearest city is far away from the battlefield.

    this would also make it harder for a democracy to fight a war like that effectively, the units being so far away from cities.

    i really think that huge buffer zones would make civ a lot more interesting.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    This brings up an interesting diplomacy option:

    "Share Resources and land between our empires"
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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    • #3
      I'm really excited about having the borders in Civ3. I agree with you they will probably help create buffer zones. It's going to be nice having wars outside of the city area. Country side wars will could be very fun because you could loose a lot of different strategies.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #4
        i think it would really suck to have this giant, inhabited zones. i want this game to simulate earth and not lord of the rings or something...

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        • #5
          Originally posted by DarkCloud
          This brings up an interesting diplomacy option:

          "Share Resources and land between our empires"
          There are almost no examples of two nations sharing the right to exploit the resources of a region in peace. Suspicions grow too easily.
          12-17-10 Mohamed Bouazizi NEVER FORGET
          Stadtluft Macht Frei
          Killing it is the new killing it
          Ultima Ratio Regum

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          • #6
            Not necessarily. In SMAC/X I tend to move towards known enemies by building cities in those directions. This firms up my borders and let me grab any resources that aren't nailed down. I suspect this would be a strategy many players will adapt.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #7
              Krazy- just consider it another aspect of Trading resources... but simplified!
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • #8
                Originally posted by Urban Ranger
                Not necessarily. In SMAC/X I tend to move towards known enemies by building cities in those directions. This firms up my borders and let me grab any resources that aren't nailed down. I suspect this would be a strategy many players will adapt.
                I used this strategy as well, however it'll be interesting to see how this will play out with culture as now the borders only come from a cities culture, so new cities don't have the territorial bonus they did in SMAC/X

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                • #9
                  Yeah, that is my own strategy in SMAC/X as well.

                  But in regards to Civ3, it all sounds very interesting. The game is going to get very interesting indeed (I hope)!!
                  "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                  --P.J. O'Rourke

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