i was going to put this in the modern day unit thread, but i feel it deserves it's own.
with the new resource system, and the large maps, and the anti ICS rules, empires will PROBABLY be smaller.
and the huge maps would create huge bufferzones, areas of the map that no one really controls.
(from old thread)armors would come in handy on such a map.
also, such large areas would probably hold resources that people dont have.
example: who would colonize a desert if you couldnt keep more than 20 cities happy (guess, no proof of that)? no one would colonize the desert. but there is OIL in deserts. OIL that you need later in the game.
i think such huge buffer zones would make for great wars over colonies, where the nearest city is far away from the battlefield.
this would also make it harder for a democracy to fight a war like that effectively, the units being so far away from cities.
i really think that huge buffer zones would make civ a lot more interesting.
with the new resource system, and the large maps, and the anti ICS rules, empires will PROBABLY be smaller.
and the huge maps would create huge bufferzones, areas of the map that no one really controls.
(from old thread)armors would come in handy on such a map.
also, such large areas would probably hold resources that people dont have.
example: who would colonize a desert if you couldnt keep more than 20 cities happy (guess, no proof of that)? no one would colonize the desert. but there is OIL in deserts. OIL that you need later in the game.
i think such huge buffer zones would make for great wars over colonies, where the nearest city is far away from the battlefield.
this would also make it harder for a democracy to fight a war like that effectively, the units being so far away from cities.
i really think that huge buffer zones would make civ a lot more interesting.
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