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  • Resources= Play-Balance Troubles

    I have a few worries about resources:

    1.) Will it not be extremely hard to give priority to the computer to connect roads to resources to fully utilize them, AND make the computer fight battles competently?

    2.) Will there be enough non-depleteable resources on the map.

    3.) Will managing resources become tedious?

    4.) Will managing resources take precedence of fighting battles?

    The idea of Resources really needs to be polished for it to work in the game without breaking the mystical Civ III game.
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

  • #2
    LImited, and concentred resources are a great adition to CIVIII. Many wars were fought in order to get enought resources for makeing fiendish plans come true, or to get economical advantage, see for example the English, the pirates of the 19th century.
    Now i wonder, how limited will the resources be.

    But again, the way that resources are managed, in union with borders, culture and improved diplomacy, are the most important aditions.

    A_V
    Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
    Asesino_Virtual

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    • #3
      Gee, isn't that what building a great civ is all about, managing your resources to further the progress of your civ? And isn't the scarity of certain resources the reason why many wars have been fought? Wow, a civ game where play may follow actual historical consequences; you find a precious resource and somebody else whats it so you have to protect it.

      As for how the AI is going to play with all the new game sub-systems. I doubt Firaxis would let any info out a game sub-system unless they had sufficently tested it to see that it works correctly within the whole game system.
      "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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      • #4
        managing resources SHOULD be predominant over fighting battles. (this comming from the "war monger" of many threads)

        the fact that you need iron to build legions (swordsmen for all but rome) makes it so that you have to mine iron, or trade for it.

        it adds a whole new concept of diplomacy and war. now an embargo on a civ could be devistating.

        if the Chinese Emissary seems "hostile", you can stop shipping them oil, and effectively slow or stop their tank production.

        and then wars over resources. that'll be fun.

        imagine being the only race with uranium. the only civ with nukes



        i have a question though:

        i read somewhere that colonies are treated like size 1 cities, in that when an enemy walk on them they are destoyed.

        could you "de-rail" a colony? do they have a definate owner? or are they like airbases? could i build a road to a Chinese colony and sever theirs?
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          could you "de-rail" a colony? do they have a definate owner? or are they like airbases? could i build a road to a Chinese colony and sever theirs?
          You mean as if colonies are 'neutral' in a way and as long as they are linked to a road (any road) they will supply whoever is connected? Interesting thought. Colonies did change hands very often in the colonial times. Firaxis hasnt said much about the details of colonies or the trade system much but I agree totaly that resources are going to be a great instentive for war. But I also share DarkCloud's worries that the AI won't be able to fully exploit the resource system. I wish they would update the Civ3 site... argh
          "Mr. Chambers! Don't get on that ship! We've mastered the book, To Serve Man.... it - its a cook book!"

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          • #6
            I do think that introuducing resources in Civ III is a good idea- the problem is, there should only be so many types of resources.

            My ideas is that if you simplyfy the amount of avaliable resources into these categories:

            Minerals
            Food
            Advanced Mining Products (Oil, Rubber, Polyurethanes)
            (Another Misc. Category)

            This would allow someone to easily manage most of their resources by allowing them to mine iron to make tanks (and) legions.

            In my book resource management takes a second seat to improving:

            War and Diplomacy in Civ III
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #7
              The way I see things is that resources are tied into every aspect of the game (culture, war, creating units, diplomacy, etc...). I think the idea of resources is brilliant. Darkcloud, just have a little faith in Firaxis.
              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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              • #8
                Yeah, I'm with TechWins... these Resources revolutionise the game on so many different levels
                • Now units must be built from actual 'STUFF' instead of the imfamous 'Shields'.. how do shields build things?!
                • Luxuary Items/Resources such as silk will create Culture, which is a new addition to the game. Culture expands out Borders... Borders are new too.
                • Resources gives something to fight over. In all my Civ2 games that were played against AI, i think I can say 90% or more of all the wars I got into were started by the AI backstabbing me randomly. The other 10% was to use my units!
                "Mr. Chambers! Don't get on that ship! We've mastered the book, To Serve Man.... it - its a cook book!"

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                • #9
                  I love the idea of resources, actually. It's an extension of how the game works. Where you start can determine the flow of the game. If you start on an island, you're probably going to go for more nautical advances earlier. Likewise, if you're near a bronze resource square, then you'll probably focus on technologies and units that use it.

                  One suggestion I would have is to make the earlier resources useful in later applications. That is, don't make bronze useless in the later stages of the game. I don't mind if it's used in a less useful application, but it shouldn't become useless.

                  I would think this is historically accurate. Things like spices that may be hard to find in earlier periods and become more commonplace later on are still produced: they don't just magically appear. Perhaps this could translate into some kind of production/science/etc bonus after a certain discovery. So once I get refrigeration, say, spices start giving me a +1 or 2 trade bonus for the square
                  ----
                  "I never let my schooling get in the way of my education" -Mark Twain

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                  • #10
                    Originally posted by UberKruX
                    the fact that you need iron to build legions (swordsmen for all but Rome) makes it so that you have to mine iron, or trade for it.
                    That is correct.

                    if the Chinese Emissary seems "hostile", you can stop shipping them oil, and effectively slow or stop their tank production.
                    Can't wait to hurt Mao.

                    I read somewhere that colonies are treated like size 1 cities, in that when an enemy walk on them they are destroyed.

                    could you "de-rail" a colony? do they have a definite owner? or are they like airbases? could I build a road to a Chinese colony and sever theirs?
                    Yes they are. However the colony belong to the Civ that build them and not to everyone who may have a road connected to them.
                    Yes you will have to provide Military protection for each colony and the road network that connected the colony to your Empire. Firaxis said, if a enemy finds a unprotected road or colony they will destroy it.
                    This game is going to be fun.

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                    • #11
                      This game will only be fun if the computer is highly optimized to realize all these resources, etc. On a static map, you could hard-wire the comp fairly well (until you memorized the comps opening, of course), but on random maps (which is where I'd spend most of my time), the comp will in all likelihood simply be unable to handle it. Throw diplomacy and trade on top of that, and I think we might have a game only worth playing in MP (if it will work in MP, that is).

                      Remind anybody of that OTHER "Civ" game?
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #12
                        Big surprise; yin is pessimistic about the AI...I think I've been on this ride before.
                        12-17-10 Mohamed Bouazizi NEVER FORGET
                        Stadtluft Macht Frei
                        Killing it is the new killing it
                        Ultima Ratio Regum

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                        • #13
                          Originally posted by yin26
                          we might have a game only worth playing in MP
                          now that would suit me ok... i prefer MP ....
                          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                          • #14
                            KH:

                            FACT: The number of important considerations the comp will have to make with Diplomacy, Resources and Trade represents jumps in magnitude over a simple war-mongering game.

                            FACT: All this Diplomacy, Resources and Trade will only be fun in single player if the comp can handle it.

                            FACT: Firaxis has said NOTHING about AI improvements.

                            So if you want to continue your ride of "close my eyes and believe," I certainly won't stop you, but just stop and think for a moment how horrible Civ 3 would be if the comp makes ludicrious (or no) diplomatic choices, can't even "see" the all-important iron deposit 3 tiles away and seemingly trades via a random number generator.
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

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                            • #15
                              Originally posted by yin26
                              KH:

                              FACT: The number of important considerations the comp will have to make with Diplomacy, Resources and Trade represents jumps in magnitude over a simple war-mongering game.

                              FACT: All this Diplomacy, Resources and Trade will only be fun in single player if the comp can handle it.

                              FACT: Firaxis has said NOTHING about AI improvements.

                              So if you want to continue your ride of "close my eyes and believe," I certainly won't stop you, but just stop and think for a moment how horrible Civ 3 would be if the comp makes ludicrious (or no) diplomatic choices, can't even "see" the all-important iron deposit 3 tiles away and seemingly trades via a random number generator.

                              umm
                              they said 'fall 2001'. how about waiting till then? we actually have NO idea as to how the game 'feels'....
                              this is turning into a shrink couch....

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