To Imran: Ah... no, the amount of tech in the game was published. 82 techs, just like most other civs. I was never enough to truely capture all the details of an entire human civilization, and it still doesn't. About the govenment list: it's exactly the same! They just removed fundementalism. Also stated quite clearly.
They added Nationalism.
To Asesinto: No, I'm NOT going to see that in CIV3. There are no allowences for growing religions. Show me where you draw this upon.
And, yes, now you have the culture factor. Read some previews, go to civfanatis.com and check the InFo Center.
They added Nationalism.
To Asesinto: No, I'm NOT going to see that in CIV3. There are no allowences for growing religions. Show me where you draw this upon.
And, yes, now you have the culture factor. Read some previews, go to civfanatis.com and check the InFo Center.

And due to these factors, I can't call MOO3 a sequel. That doesn't mean it's going to be a bad game, but it isn't what I would call a sequel to MOO.
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