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  • #31
    To Imran: Ah... no, the amount of tech in the game was published. 82 techs, just like most other civs. I was never enough to truely capture all the details of an entire human civilization, and it still doesn't. About the govenment list: it's exactly the same! They just removed fundementalism. Also stated quite clearly.

    They added Nationalism.

    To Asesinto: No, I'm NOT going to see that in CIV3. There are no allowences for growing religions. Show me where you draw this upon.

    And, yes, now you have the culture factor. Read some previews, go to civfanatis.com and check the InFo Center.
    Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
    Asesino_Virtual

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    • #32
      The culture is a simple number repentation. It doesn't have any of the dynamics social, political and religious clases have all over the years.
      Why don't you read MOO3 religion/ethoi model and see how religion should look like?
      "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

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      • #33
        Am am looking forward to civ3 since it was announced. I am a extremely unfrequently gaming person and civ3 will probably be the first game I play since about one year. I never played any MOO game. So I just informed myself about it during the last hour. Oh my god!!!! It looks really amazing! There are so many concepts I always wanted to have in a civ game. I love theis macromanagement approach and I think this is really something new. Maybe I will play this game instead of civ3. You cannot get back the magic of the old days anyway, so why not trying something new?

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        • #34
          Harel, I agree with what you said. Civ3 does not even try to be very inovative. But I dont expect them to.

          It has a working formula. Simmilar to first person shooters, why, apart from graphics is quake 3 or UT better then Doom I? It is not... it is simply a genre and people like to play that genre.

          I look forward to civ3. I ll probably like it, I liked civ I and civ II

          Moo3 on the other hand, sounds truly revolutionary. I must have that game
          But I doubt that they will implement all the features I read about (and I havent read them all!) Once they hit a deadline, many things will be ommited.

          for true revolutions in the genre, independant projects are more likely to suceed: Clash of civilizations, Manifest Destiny and Guns Germs and Steel, just to name some. Keep an eye out for these

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          • #35
            Have no fear. A great deal of the game has alreayd been programmed, including those features. In fact, just about any such feature (such as IFP, ethoi growth, population movement) is so basic to the game that it just can't ship without it: simply said, the entire design revolves around this.
            MOO3 is also quite on schedule. Now, the next "big cut" is due to be decided every day now, so if any feature is going to be ommited for the game you are going to hear it in the next few days. Nothing major, however. I assure you.
            "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

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            • #36
              I have looked at the religion/social system for MOO3 and while it looks interesting, it also looks headache-inducing. MOO was about micromanagement, yes, but it was very simple. Ships,production or technology. This is taking it to the extreme. In the first MOO, you were a dictator with no rivals. If a planet rebelled, you sent enough stormtroopers over and subdued it. It was fun in it's way. You did what you wanted. In MOO3, you're subject to the whims of the populace. More realistic? Yes. More fun? We'll have to see, but I'm skeptical.

              My final complaint about MOO3 is the underlying story (as far as I know, it's still in). This reminds me of Imperium Galactica II. That game was OK, but the story detracted from your control. You were always getting someone or fighting someone that the story dictated. The story elements got in the way of the gameplay. I hope the same doesn't happen with MOO3
              ----
              "I never let my schooling get in the way of my education" -Mark Twain

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              • #37
                Harel: I think you're suffering from a lack of perspective. You may have inside knowledge of how MOO3 is shaping up, but I'll bet you don't have equal knowledge of CivIII. Don't let the fact that you have more detail on one blind you to the fact that you have less detail on the other.

                He!!, they may both suck.

                And for my 2 bits - I found MOO2 boring. It stuck around on my HD for a couple months and then got bumped. To much micromanagement and the individual races never really felt all that "real" to me, so I never was able to care much about them. The best games for me are the ones where you really can get a hate on for one of the other races. SMAC was good for that (Die, Miriam! DIE!) and so is Europa Universalis. MOO2 didn't do it for me - I was just put off by those bloody Antareans kicking your ass every few turns in the early game, and those goofy ship icons that looked like they were designed more with the amount of screen they were allowed to take up than actually looking like ships... yuck.

                MOO3, IMHO, has a lot of shortcomings to overcome.
                What's so funny 'bout peace, love and understanding?

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                • #38
                  Actually, I do know quite a bit about CIV3. Actually, there isn't much to reveal beyond the already released information, but I do have some *inside* stuff.
                  About MOO3 overcoming MOO2 shortcoming... well, for that, you REALLY have to read the information available on MOO3. MOO3 will have NO micro-management at all: everything is done by automated leaders which are controlled by broad edicts you issue.

                  BTW, I found CIV2 to also require an amazing amount of micro-management as well. Managing a large nation with many dozen of cities is not a short or easy task. About MOO2 races being boring: personaly, I agree, but a lot of people won't agree with you. You would agree with me that at least they are more different and unique then CIV2 genetic civs. You may relate to them, but for all purposes there was no difference between them in CIV2.
                  "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

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                  • #39
                    Originally posted by Harel
                    Actually, I do know quite a bit about CIV3. Actually, there isn't much to reveal beyond the already released information, but I do have some *inside* stuff.
                    And what, praytell, dost thou, in thy mind, have?

                    Please tell. We won't rat you out. Bonus points to whoever tells me what movie my first sentence comes out of.
                    12-17-10 Mohamed Bouazizi NEVER FORGET
                    Stadtluft Macht Frei
                    Killing it is the new killing it
                    Ultima Ratio Regum

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                    • #40
                      perhaps they havent altered too much because the basic system works well and a lot of people liked it that way.. why fix somewthing that isnt broken in th majorities eyes..
                      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                      • #41
                        Re: Moo3 better than Civ3? I think not

                        Originally posted by Mahdimael
                        I don't post very often on the boards, but I am a gamer from way back. I played both the original MOO and Civ games, and they were both excellent. They offered gameplay that was streamlined and intuitive and fun.

                        Later, I played MOO2 and Civ2. Where Civ2 stayed close to it's roots, MOO2 deviated slightly. MOO2 became Master of Magic...in Space. Gone were many of my favorite features, but they did add an improved tactical combat system and a few other goodies, so I played it nonetheless, despite the fact that by the endgame I was attacking people with fleets the equivalent of 40 Death Stars.

                        Now we are on the cusp of MOO3 and Civ3. Once again, the Civ series appears to be expanding on what made the other games great. MOO3, however, seems to be deviating even more from the original than the second game. While I agree that the idea of being the leader of a galactic empire with individual subcommanders running things is intruiging, it doesn't sound like the MOO I remember. After reviewing the site, I'm still not sure what still remains the same between this game and the original.

                        I'm not trying to judge the game before it's released, but it's hard not to form an impression in one's mind given the information that has been released. I would love for MOO3 to both recapture the feel of the original and be a great game in it's own right. But given the complexity of the game and the deviation from the other games in the series, I don't believe it will happen, be that due to bad design or bugs or any other ailment that affects computer games. Will it be a great MOO game, or will it be a great space strategy game or will it be neither? We'll see. Hopefully it's good.
                        Mahdimael, you have captured my feelings on the whole business with the MOO and CIV series. the originals MOO and CIV were rivals. I bought them at the same time, both because I had heard their successors were among the greatest games of all time. I didn't have the moolah for moo2 and civ2, but thought I'd try them both out.
                        They both hooked me - Bad. eventually I got civ2 cheap, and discovered I loved it even more than civ itself. more depth, more strategy, beautiful. When I finally got MOO2, I looked forward to MOO and more. what I got was like someone had turned it into a civ2 mod. I was dissapointed, and although I played some, it failed to catch my heart. I don't have hopes for MOO3, because although I didn't like it, a lot of people raved over it. Kind of like Diablo II.

                        Harel- I must be missing something. at some points you say that civ3 falls short because it doesn't give you enough stuff to work with, then at other points you praise the imperial focus points in moo3 which don't let you deal with this stuff.
                        Any man can be a Father, but it takes someone special to be a BEAST

                        I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                        ...but Father Beast beat me to it! - Randomturn

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                        • #42
                          Wow!

                          When I started this thread, I never imagined the discussion would become this heated.
                          Any man can be a Father, but it takes someone special to be a BEAST

                          I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                          ...but Father Beast beat me to it! - Randomturn

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                          • #43
                            Originally posted by Harel
                            MOO3 works because it layers depth. It has a very nifty way to allow for hidden information, layers of data and interaction, and automated management of many levels. So you got corruptions and plots, religions and cultures, a relasitic trade and tourism system, relocation of population points, and so much more... all of this while still allowing you an easier gameplay then CIV3. Why? It removes all the micro-management. It simplies and streamlines gameplay. It make it easier and more intuative to play, yet offers far more depth.
                            You should really read the gameplan of MOO3.
                            Game plan doesn't mean anything. Ever heard of Outpost, by Sierra? It's a game that looked awesome on paper, yet bombed utterly when shipped. As a matter of fact, the more hype a game generates the more skeptical I become. My general sentiment is "A good game needs no hype."

                            Since there is no evidence that MoO 3 has cornered the market of good programmers, I'm assuming it has the same share as that of Firaxis. It seems to be it's quite implausible then the MoO 3 team has done in such a short time at least 5x the work Firaxis did. Being a geek myself this comes across as highly suspicious.

                            I'm not having any hopes for the so called "automated management." If they have done a poor job for Civ, I don't see any reason why I should have hopes for something 20 times as complex. Which means I have to deal with all the micromanagement myself.

                            To which I say, pah!
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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                            • #44
                              Now Imran, you are just adding your own opinions! MOO2 didn't suck. In fact, it's considered the best game of this genre. Also, if you look closely at any game magazine list of the top 100th games of the 20th centuary, MOO2 got higher results on average then CIV2. If anything, MOO2 is considered a far better game in most critics eye.


                              Now you are simply going crazy (or dogmatic, I'm not sure which). Moo2 was rated no where NEAR Civ2. Any Top 100 Games had Civ2 (usually with Civ1) in the top 5. Moo was WAAAAAY down the list. Civ2 owns the highest ratings in many game magazines, even to this day (PC Gamer had Civ2 #1 with a 97, but it was beaten by a 98 to SMAC).

                              Moo2 wasn't rated nearly as high as Civ2, which is considered to be the greatest strategy game of all time by a majority of critics.

                              And yes, I don't see CIV2 as a true sequel as well. It simply fleshed out the graphics. It was very disappointing.
                              I agree with you that most sequels today have a tendency to stay very closely to the paradigm defined by the prequel. I find it awful. The game industry today just doesn't renovate. It becomes statis and reharshed.


                              Innovation is for new games. Sequals are more of the same, only some good new additions. How can you possible decry "staying close to the paradigm" by a sequal?!!!! If you don't then it isn't a sequal. That is why I don't consider Moo3 a sequal and would rather have Civ3.

                              CIV3 has added far too few additions. Goods, borders, cultures and a better diplomacy system. That's it, after so many years! The game industry has matured and evolved, not just graphics wise. I have far higher expections of game published today.


                              Resources, better combat rules, colonies, culture having a basic effect on ALL gameplay... that is VERY innovative for a sequel.

                              In my eyes CIV3 took the most basic advancements and improvement and stuck them on. It made no fundemental change, not even one.


                              *AHEM* You aren't listening! Resources and Culture are fundamental changes to the way Civ works. It totally changes the game!

                              That would be good if the old paradigm was perfect


                              Pretty damned close! I consider Civ2 to be the greatest game of all time, by far!

                              What happened to change for the sake of change?


                              Why would you want that? That is what happened to CtP!

                              There is not even a single fundemental change to the concept of the game


                              There is that not listening thing again...

                              People have quoted CTP2.... even CTP2 is still the same thing! What is the real difference between them? Same terrain, cities, units, technologies and statistics.
                              I call for a drastic change! Change the entire concept of cities, for example. Scrap it and build something new. Maybe it won't be good, but at least you will TRY to create something new!


                              WHY?! I want my Civ, not some crap someone tried to make because they wanted something new! CtP, in my opinion went too far for the original paradigm. Innovation should be confined to the paradigm which the series resides in.

                              perhaps they havent altered too much because the basic system works well and a lot of people liked it that way.. why fix somewthing that isnt broken in th majorities eyes..


                              EXACTLY!
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

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                              • #45
                                I love Simtex games. Despite the fact that they shipped with bugs, once patched they are some of the most fun games I've played. I still play the original MOO, and occassionally Master of Magic (MOM).

                                To change subjects rapidly, I think an important question does need to be raised at this point, and that is: When does a game really stop being a sequel and instead becomes a whole new game? As was pointed out earlier, Dune 2 was vastly different from the original game. Should it have been called something else? Possibly, though it's a unique case when a book/movie license is involved.

                                Can Civ3 be considered a true sequel? Assuredly. As far as we know, it retains the gameplay of the original and expands on certain elements. Let's imagine for a moment that Civ3 comes out and is Civ2, but has a tactical combat screen now. To some, this would signify a change so drastic that they would not consider it a sequel.

                                Looking now at MOO3, we find that it is a drastically changed game. Real time tactical combat, the removal of many of the original races (bulrathi, alkari, etc) (As an aside, I find it funny that they cut those races out for being cheesy and yet retained the lizardmen and insectpeople. Even the Silicoids and Meklars are ripped off. Ever play Star Control? Mmmhrmnmrm (or whatever) and the Chenjesu...) , the installation of a system where you have only a limited number of things you can do per turn, story-driven gameplay, etc. So what remains of the original games? Klackons and planets is what it amounts to. And due to these factors, I can't call MOO3 a sequel. That doesn't mean it's going to be a bad game, but it isn't what I would call a sequel to MOO.

                                Finally, we have to wonder if this matters at all? Is anyone going to care if it's called MOO3 or Space Junkies on a Rampage 18? The fact is, it does matter. Someone who may have heard about or played the original games and doesn't frequent the Internet much may get the wrong idea of the game. Even if this doesn't occur, the game itself will be judged by it's name.

                                For a final example, I give you the short-lived developmental game StarCon. It was a sequel to the hilarious and interesting Star Control series of action/adventure games. Yet it itself was a space simulator in the vein of Wing Commander. Accolade realized that people didn't want Wing Commander with Ur-Quan, they wanted more of the same gameplay that made the earlier games so much fun. The game died early in development.
                                ----
                                "I never let my schooling get in the way of my education" -Mark Twain

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