The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thanks for the info. That is reassuring. If the maximum size could be left as a configurable option for mod makers to fool with at their own risk that would be even better
Currently, the largest map size allowed is at least 6x the size of the largest Civ2 maps.
Wow, that IS something. To me that would seem to clear up the 16 civ question. It would have to be 16 at once to come close to filling a map of that size, right? Yes I remember SMAC, but so does Firaxis. All you World War mod makers should be happy.
This news changes just about every thread in here. Unit movement rates are now in question as are all combat strategies [because of possible movement rate changes].
A thing either is what it appears to be; or it is not, but yet appears to be; or it is, but does not appear to be; or it is not, and does not appear to be.--Epictitus
The little request I have to make to FIRAXIS is to include Portugal as an included Civ in the game, with a bonus on sea units and use a bonus on trade logistics or something. Something to represent the very large empire Portugal had on the XVII century. Most of the southern hemisphere was "ours". Portuguese ruled europe's trade before the dutch. Spain was also influent. But they're already in the game and they "only" got America. The Portuguese empire controled lands from Brazil to China (Macau).
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for! Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D?http://apolyton.net/misc/ Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
Yes, that does answer my main criticism of having 16 civs. By choosing 16 civs on a map that is 6x current, that should be adequate for terrain exploring, expansion, defense and a reasonable density without overcrowding and overlapping.
Originally posted by Mike Breitkreutz FIRAXIS
Currently, the largest map size allowed is at least 6x the size of the largest Civ2 maps. [...]
The standard world size is a little larger than the Civ2 standard map size as well.
Holy smoke! "6x the size"? If one ever would choose this map-size, then one is pretty much forced to choose 16 civs. Otherwise, you be surrounded with too much "no-mans-land", playing in boring isolation way too long.
Im a little surpriced, because the released game-info so far suggests much slower empire-expansion, and no more BAB-style "continue-expanding-forever" strategys. Also: what about the talk of "compressed game" and "quality before quantity"?
Or you can go the masochistic route and play 16 civs on a small map, where by turn 8, there will be only 8 civs left standing. Talk about a compressed game.
It appears to have the option for both extremes and anything in between. Eventually, I suspect that majority of us will settle on the playable balance of the number of civs and map size, and thus, where most of the strategies will revolve around (like many of the Civ2 strategies for 7 civs/small map/raging horde).
Originally posted by Mike Breitkreutz FIRAXIS
Currently, the largest map size allowed is at least 6x the size of the largest Civ2 maps. Although it is possible, it is unlikely that we will change the map size at this time. If we do change the size, it will probably be made larger. The standard world size is a little larger than the Civ2 standard map size as well.
Jeez that's huge. Now with this eternal Firaxis war on ICS, does this mean that Civ's will be smaller now? How many cities is huge now, 10, 20, 50?
Originally posted by Mike Breitkreutz FIRAXIS
Currently, the largest map size allowed is at least 6x the size of the largest Civ2 maps. Although it is possible, it is unlikely that we will change the map size at this time. If we do change the size, it will probably be made larger. The standard world size is a little larger than the Civ2 standard map size as well.
Hey Mike, now that you've helped appease the Apolyton God's (at least in our feeble minds) thirst for knowledge with your small sacrifice, do you think you could talk Dan into giving up another offering in the form of a website update soon?
I really hope this means something with regards to 16 civs. After all, didn't they want the game more action-packed and less ICS-friendly? If they've increased the map size without increasing the number of civs, then it's going to be boring ICS paradise.
I should clarify my post somewhat. The maximum allowable size is the largest map size the new terrain engine can handle. None of the selectable world sizes use the maximum map size. Therefore, the standard game will not be on a map that is that large. However, you can create custom world sizes (or even change the dimensions of the selectable world sizes) to create a map that is at least 6x the size of the largest Civ2 map size. Also, mod/scenario makers will be able to create maps that use largest size.
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