I know the game's in a can't-go-back point of production, but the one thing I wish for in the game is to have a *very* large map. I know 16 civilations might put a nail in the coffin for that, but one of the great things in the game IMO is exploring, and with exploring, there's expanding, and conquering, and the challenges as well as a near-authenticity of juggling a large empire. I want to be able to truly explore the vastness of the Russian Taiga and Central Asian steppe, or travel through the Amazon through it's excessive tributaries, and make long journeys through the Pacific Islands. We've recently had people manipulate gigamaps, a lot larger than the standard, but even that's a bit short. I want it to the point where there's even the capacity to build a couple cities on the Lesser Antilles Islands, that scale. I know some like quicker games, which I don't mind, so I think at least the option to make a vast map, have time slower to allow exploration, and a larger limit of cities should be considered.
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Wished Firaxis was reading this personal request
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thats why i almost wish blizzard was making civ3
If Blizzard was making this game it wouldnt ever be to late to go back and change something, thats there philosophy; make the game perfect. If youve played blizzards (origional versions) games and then compared them to firaxis/microprose the difference is clear blizzard gives you perfect games there all bug free and super-polished while with firaxis you get pretty much a raw game. But at least with firaxis we wont have to wait 2 more years...
Anyways i think firaxis should note that games shouldnt just be popped onto the shelf as soon as there done.
The game isnt done untill its done.
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Originally posted by SerapisIV
Not if you turn down the science rate in the rules.txt
Rich"You no take Candle!"
- a unnamed Kobold.
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Re: thats why i almost wish blizzard was making civ3
Originally posted by ancient
If Blizzard was making this game it wouldnt ever be to late to go back and change something, thats there philosophy; make the game perfect. If youve played blizzards (origional versions) games and then compared them to firaxis/microprose the difference is clear blizzard gives you perfect games there all bug free and super-polished while with firaxis you get pretty much a raw game. But at least with firaxis we wont have to wait 2 more years...
Anyways i think firaxis should note that games shouldnt just be popped onto the shelf as soon as there done.
The game isnt done untill its done.
Anyway, nuff off topic stuff, I suspect this line of posting could devolve quite seriously
Rich"You no take Candle!"
- a unnamed Kobold.
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I'm all for them balancing Civ 3 for smaller, tighter maps if that is what they feel will make the gameplay work best. I do expect them to allow modmakers to change all that, going for gigamaps, rewriting the whole tech tree, allowing 50 civs, changing the AI behaviour etc. If the limitations on what you can mod turn out to be very tight then it will be a disappointment after the freedom CtP allowed.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Re: Wished Firaxis was reading this personal request
Originally posted by WhoLetTheDaoOut
I know the game's in a can't-go-back point of production, but the one thing I wish for in the game is to have a *very* large map.Mike Breitkreutz
Programmer
FIRAXIS Games
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Size of the map is a very fundamental design decision that has to be made early. It affects everything such as length of a game turn and strength of units and city radius etc. etc.
ancient,
This is like adding another race in Starcraft. I strongly doubt that Blizzard will do it at some player's request. It's not some trivial thing that can be fixed by changing a few lines of code.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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I don't believe they will limit the Civ3 engine to small maps exclusively... after all, you could create huge maps, only limited by your computer speed and memory, in SMAC as well. However, since they want to limit the micromanagement tedium towards the end of the game when your empire is large, the optimal map size will certainly not be any larger than that in Civ 2. This does not preclude that you use a huge map; just be prepared to play the game for months(after all, I never finished any games I tried on overly large maps in SMAC, they just become too long and too much to bear)
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Considered size
About 5-6x the scale of the current map for C2: Multiplayer Gold Edition. There is a file which I unfortunately can't get a link to, but it's located in the database area of downloads and on the first page of it, it's a map called "The British Isles" or something, and in my deep down dreams, I'd love it for the map to be that scale, with the British Isles that size, and everything relative to that, but I've read how the archipelago of Svalbard covers the same amount of land as Ireland, and that even one of the peninsulas in Australia does so likewise, so getting to parts like Russia would take far too long. Either way, if a large map couldn't be included in the game, at least a large blank map should be included in the map-making counterparts to make it optional for future tooling.
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Re: Considered size
Originally posted by WhoLetTheDaoOut
About 5-6x the scale of the current map for C2: Multiplayer Gold Edition. There is a file which I unfortunately can't get a link to, but it's located in the database area of downloads and on the first page of it, it's a map called "The British Isles" or something, and in my deep down dreams, I'd love it for the map to be that scale, with the British Isles that size, and everything relative to that, but I've read how the archipelago of Svalbard covers the same amount of land as Ireland, and that even one of the peninsulas in Australia does so likewise, so getting to parts like Russia would take far too long. Either way, if a large map couldn't be included in the game, at least a large blank map should be included in the map-making counterparts to make it optional for future tooling.Mike Breitkreutz
Programmer
FIRAXIS Games
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