One of the annoying things I found in Civ2 is that the AI will default to capitalisation(capitalization for US english) when it doesn't want to or has nothing else to build.
This did not lend itself well to WAR scenario's where you may want its citys to build units and thus forces the scenario builder to give units to the AI at the start of each or a specified turn.
This reduces the gameplay somewhat as it makes the number of enemy cities you may destroy or the land you pillage have no real great effect. In a war scenario knowing this happens really takes the fun out of sending bombers & other units to disrupt the enemy rather than take over a whole city.
The best scenario I ever played was red front, I though about removing the advance for capitilisation and many useless buildings for the AI to force it to build units (ie nothing else it can select) and guess what, in CIv2 the AI can select capitalisation right from the start of the game!
I hope Civ3 will not hard code the AI the ability to do this as per Civ2.
If anyone has any news re this, I'd love to know.
This did not lend itself well to WAR scenario's where you may want its citys to build units and thus forces the scenario builder to give units to the AI at the start of each or a specified turn.
This reduces the gameplay somewhat as it makes the number of enemy cities you may destroy or the land you pillage have no real great effect. In a war scenario knowing this happens really takes the fun out of sending bombers & other units to disrupt the enemy rather than take over a whole city.
The best scenario I ever played was red front, I though about removing the advance for capitilisation and many useless buildings for the AI to force it to build units (ie nothing else it can select) and guess what, in CIv2 the AI can select capitalisation right from the start of the game!
I hope Civ3 will not hard code the AI the ability to do this as per Civ2.
If anyone has any news re this, I'd love to know.
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