Remember the scale of the game. If the map is supposed to represent a planet the size of the earth, then even in a huge map each square represents an area about 200 miles across. A single nuke is not going to obliterate an area 200 miles across. Also consider the large variety of nuclear weapons available today. They vary from free fall bombs, to nuclear artillery shells, to short range tactical rockets, to cruise missles. to silo launched ICBMs, to mobile launched long range missles. It would be difficult for this game to accomodate all the varieties of nuclear weapons, so it's just as well that there is only one unit that is relatively mobile.
and i agree we need to keep the nuclear model simple, like with only one type of nuke (two at most, strategic and tactical...which should just be an option like nerve gas pods in SMAC) but i still think that the system can be improved, and that MAD if properly implemented would be an essential improvement to adding some excitment to the late game in civ3
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