well as said in the link i posted there will be two types of nuclear weaponry ones is going to be tactical the other is probably like what were used to seeing in civ2.
I think that the tactical nukes will be loaded on to submarines (or aircraft carrier, and planes (fighters and bombers alike)) and can be fired at citys and units and have higher accuracy but far less power and distance.
And nuclear missiles will be like what seen in civ2 but more powerfull farther distance lower accuracy. One model could be this; You select the missile (the missile should be in a silo outside of your city!) and tell it what city to be launched at then it will fire (not be dragged) and will try to hit the city, however it has about a 50% chance of blowing up 4-8 tiles away from the city you told it to hit. If the missile hits a city (even if its not the one you wanted it to hit (imagine if it was your own
)) roughly 60-80% of its population should be destroyed and half of its improvements should be destroyed around the city should be radiation tiles (like pollution but take 4x as long to be removed) and around the radiation tiles should be polution tiles. If they dont hit the city (or anything at all for that matter) there should be a crater tile where they hit (meaning that no city can be built here and no resources or sheilds, food can be built/gathered here and is unremovable) and should be surrounded by radiation then pollution anyways.
SDI's should cover a far larger area ( about a diameter of 5 tiles) but only work 40-70% of the time..
Thanks to bush (yes our idiot president) there should be a missile defence being a wonder, it should have a 20% chance of stopping all missile attacks in your civilizations territory and a 10% chance of stopping all missile attacks in your ally's territory.
well theres my jumbled up ideas of missile attacking and defending.. when added to what i said in te other post its a full idea..
I think that the tactical nukes will be loaded on to submarines (or aircraft carrier, and planes (fighters and bombers alike)) and can be fired at citys and units and have higher accuracy but far less power and distance.
And nuclear missiles will be like what seen in civ2 but more powerfull farther distance lower accuracy. One model could be this; You select the missile (the missile should be in a silo outside of your city!) and tell it what city to be launched at then it will fire (not be dragged) and will try to hit the city, however it has about a 50% chance of blowing up 4-8 tiles away from the city you told it to hit. If the missile hits a city (even if its not the one you wanted it to hit (imagine if it was your own

SDI's should cover a far larger area ( about a diameter of 5 tiles) but only work 40-70% of the time..
Thanks to bush (yes our idiot president) there should be a missile defence being a wonder, it should have a 20% chance of stopping all missile attacks in your civilizations territory and a 10% chance of stopping all missile attacks in your ally's territory.
well theres my jumbled up ideas of missile attacking and defending.. when added to what i said in te other post its a full idea..
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