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  • news on fog of war?

    Just wondering if anyone has any news on the "fog of war" concept as it relates to the Civ 3 map?

    I know that civ 2 had a "nongraphical" fog of war, being that you just didn't see what went on if your units or cities weren't right next to the event, but the map looked the same regardless.

    I think that the darkened 'fog of war' zones are a good idea so you can tell what areas you don't have direct surveillance over. Plus it makes the map look cooler.

    Are there going to be any extra features that make use of the 'fog of war', or is it basically the same as Civ 2, just a graphics change?

    (I'd like to see an option to station or hide a diplo/spy in an enemy city so you can see everything that goes on in that city's radius, until they find & expel your diplo/spy).
    Proud Citizen of the Civ 3 Demo Game
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  • #2
    Re: news on fog of war?

    Originally posted by Captain
    Just wondering if anyone has any news on the "fog of war" concept as it relates to the Civ 3 map?
    i have no clue

    (I'd like to see an option to station or hide a diplo/spy in an enemy city so you can see everything that goes on in that city's radius, until they find & expel your diplo/spy).
    this is a great idea

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    • #3
      OOOOHHHHHHH...

      UberKruX likey.

      but in the screenshots i didnt see any darkened areas.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        Not in the screenshots, perhaps; in the video at 1:05 you can see fog of war (darkened area, but the terrain is visible).
        12-17-10 Mohamed Bouazizi NEVER FORGET
        Stadtluft Macht Frei
        Killing it is the new killing it
        Ultima Ratio Regum

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        • #5
          Here. I made a page with a vidcap on it. Sorry about the quality; GIFs do that to you.
          12-17-10 Mohamed Bouazizi NEVER FORGET
          Stadtluft Macht Frei
          Killing it is the new killing it
          Ultima Ratio Regum

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          • #6
            Both http://www.gamespy.com/e3/civ3/image17.jpg and http://www.gamespy.com/e3/civ3/image18.jpg has darkened areas where no American units have sight, so I guess it's in.
            Creator of the Civ3MultiTool

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            • #7
              i withdraw my statement about there not being fog of war. i was looking at screens where the whole map was revealed.

              damn cheating firaxians.

              oh, and i love your diplo idea.
              Last edited by Inverse Icarus; June 9, 2001, 13:17.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                This would be a good option in civ.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #9
                  I like the spy idea. CTP2 had one like it but you had to keep your diplo outside their capital had only had a chance of seeing the whole of their map.
                  How many times have I said that " CTP2 had something like that " god if they only used those ideas well we'd already have a civ3
                  Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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                  • #10
                    Yes, the spy idea is really great. And presumably if it was a veteran spy, he/she would have a better chance of remaining undetected for longer. As well as just observing, how about doing some sabotage from time to time -- which would of course increase the risk of detection, but might be worth it?
                    Ilkuul

                    Every time you win, remember: "The first shall be last".
                    Every time you lose, remember: "The last shall be first".

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                    • #11
                      Civ2 has a partial FOW that hides other civs' units and city size, but silly enough to show barbarian activities and tile improvements(you can see 'new' irrigation and roadbuilding when it is supposed to be in the dark).

                      I hope that Firaxis will not make the FOW as incomplete as in civ2.

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