Trade in civ2 was just crazy, and if you had even the slightest idea of how to use it you could finish the game in about 20 turns after reaching industrailization. Using caravans it was possible to get 2-3 techs every single turn. I took this screen shot from one of my games. I hope the same thing doesn't happen in civ3. 4000 gold a caravan +size 50 trade routes allows you to destroy anyone... 7 caravans is usually enough to buy a complete shapeship....
![](http://216.232.3.182/big.jpg)
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