One of the things that really bugged me with all civ games (except SMAC) was the way that obsolete units like phalanx and the like lasted down and past the twentieth century. Will this be addressed in Civ3???? I hope so. If its not on the agenda I think I have a basic model to help slowly update obsolete units as the ages move on.
I think there should be a feature that enables a player to convert a % of their gold earned each turn to modernising and replacing their forces. This would work much like the way CTP's public works scheme acts. You should also be able to set the % rate, the maximum level being dependent on the govt type (a militaristic govt would have a higher rate than a democracy for example). The rate of replacement depends on the percentage level set at and the overall amount of gold coming in. For example, a large civ with 10000 gold per turn and a high repacement level (say 50%) would upgrade its units at a rate of 5000 gold per turn. A smaller civ earning 5000 gold with an replacement level of only 20% would only be able to repace its units at a level of 1000 gold per turn.
I hope all this is clear so far....
When a new unit becomes available, say a rifleman obsoletes a musketeer, I propose a system where the player, like in SMAC, can choose what obsolete units can be converted to and the cost of each individual conversion. For example the cost of replacing Phalanx with rifleman might cost 6000 gold per unit. On the other hand converting the remaining phalanx to musketeers might only cost 3000 gold. A player therefore has the choice as to whether they want a quicker but not as effective rearmament programme or a slower but more potent one??? Any questions, criticisms, comments????? I'd aprreciate a response on this top Firaxis
I think there should be a feature that enables a player to convert a % of their gold earned each turn to modernising and replacing their forces. This would work much like the way CTP's public works scheme acts. You should also be able to set the % rate, the maximum level being dependent on the govt type (a militaristic govt would have a higher rate than a democracy for example). The rate of replacement depends on the percentage level set at and the overall amount of gold coming in. For example, a large civ with 10000 gold per turn and a high repacement level (say 50%) would upgrade its units at a rate of 5000 gold per turn. A smaller civ earning 5000 gold with an replacement level of only 20% would only be able to repace its units at a level of 1000 gold per turn.
I hope all this is clear so far....
When a new unit becomes available, say a rifleman obsoletes a musketeer, I propose a system where the player, like in SMAC, can choose what obsolete units can be converted to and the cost of each individual conversion. For example the cost of replacing Phalanx with rifleman might cost 6000 gold per unit. On the other hand converting the remaining phalanx to musketeers might only cost 3000 gold. A player therefore has the choice as to whether they want a quicker but not as effective rearmament programme or a slower but more potent one??? Any questions, criticisms, comments????? I'd aprreciate a response on this top Firaxis
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