Originally posted by SoulAssassin
So your saying making all the Civ's the same is the true concept of civilization? What makes a civilization a civilization is its uniqueness. If I had my way, all units would be civ specific. And you know what? That's how the real world is.
People want REALISM in games. Why do you think people bought Civilization in the first place? Because you could control the Ancient Greeks, Romans, Egyptians, etc, and rewrite history with a realistic twist.
Is the world balanced and fair? NO! Why do you think so many ancient civilizations don't exist any more. And its your own dumb fault for building all naval units if your land-locked. Don't blame your lack of skill on the developers and civ spefic lovers.
Actually the best method to solve this is to let the game makers make the game. I bet you a million dollars when the game comes out you will spend hours upon hours playing it. I love how people get all upset with change when it is for the better.
So your saying making all the Civ's the same is the true concept of civilization? What makes a civilization a civilization is its uniqueness. If I had my way, all units would be civ specific. And you know what? That's how the real world is.
People want REALISM in games. Why do you think people bought Civilization in the first place? Because you could control the Ancient Greeks, Romans, Egyptians, etc, and rewrite history with a realistic twist.
Is the world balanced and fair? NO! Why do you think so many ancient civilizations don't exist any more. And its your own dumb fault for building all naval units if your land-locked. Don't blame your lack of skill on the developers and civ spefic lovers.
Actually the best method to solve this is to let the game makers make the game. I bet you a million dollars when the game comes out you will spend hours upon hours playing it. I love how people get all upset with change when it is for the better.
Yet another who fails to understand the relation of CSU's to historical accuracy. CSU's make civ LESS accurate, not more so.
Yes, civilizations in the past have been unique. But they have been unique as a RESULT of their history. EG Brits didnt have it in their genes to be great sailors, a sequence of geographical accidents, historical accident and deliberate decisions resulted in their naval superiority. Ideally civ should play so that IF you start on the right location on a real world map, and follow historical strategies as closely as possible, you should end up with historical results. If you DONT start with same location, or follow the same startegies, you should end up with different results.
I can understand pro-CSU position that this is only a game. The view that CSU's make the game more historical is however, incorrect.
For a deeper view of historical what if's and the problems that come with assuming you can change one hisotrical factor without impacting all others, i suggest following Soc.history.what-if.
I do suspect that the CSU's will add to sales however.
LOTM
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