So far so good!
The window of turns to leave is much better than an instant return
BUT what happens if the AI gives me 5 turns to pull my troops out and instead I use those 5 turns to pour tons of troops in before they declare war? I think they should AUTOMATICALLY declare war on me if I add any units when told to pull out.
Also, is it common to be able to be able to get a unit deep into enemy territory before they tell me to get out? I would think I'd only get 1 tile into their territory before they told me to leave - so we should only have 1 turn to pull out.
The only exception might be a cancelled alliance (then you could have 5-10 turns to pull out), or where you unit goes deep in along a railroad but then has the tracks pillaged behind it (but I think pillaging land should count as an act of war anyways)
Other diplomacy options are always good!
The window of turns to leave is much better than an instant return
BUT what happens if the AI gives me 5 turns to pull my troops out and instead I use those 5 turns to pour tons of troops in before they declare war? I think they should AUTOMATICALLY declare war on me if I add any units when told to pull out.
Also, is it common to be able to be able to get a unit deep into enemy territory before they tell me to get out? I would think I'd only get 1 tile into their territory before they told me to leave - so we should only have 1 turn to pull out.
The only exception might be a cancelled alliance (then you could have 5-10 turns to pull out), or where you unit goes deep in along a railroad but then has the tracks pillaged behind it (but I think pillaging land should count as an act of war anyways)
Other diplomacy options are always good!
Comment