I'm split on how this should work because it is true that high tech weapons need adequate support to continue functioning but you only have to look at all the tin pot dictators around the world that have a few jet fighters, some helicopters and at least on tank brigade to realise that it is not that simple. 'Gift' units model the sort of deliberate lend-lease policies of big countries, not shady arms deals where gun runners break trade embargoes for profit. If third world terrorist organisations and revolutionaries can keep themselves supplied without official backing from any country then unit gifts are not enough. All they need to know is how to grow certain illegal but lucrative crops or hold businessmen hostage for ransom.
That you can build the units you have aquired tech for seems fair to me. Unless you have the prior techs to improve your economy like banks and factories etc your production is still going to be woefully low provided the AI has to follow the rules. If it just cheats and makes up which buildings it has and how easily it can produce units then the game has bigger problems than whether tech stealing works or not.
That you can build the units you have aquired tech for seems fair to me. Unless you have the prior techs to improve your economy like banks and factories etc your production is still going to be woefully low provided the AI has to follow the rules. If it just cheats and makes up which buildings it has and how easily it can produce units then the game has bigger problems than whether tech stealing works or not.
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