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  • #16
    Music Theory as a tech? What theory? which theory? Why is it in the 'middle ages', are they trying to refer to the beginnings of polyphony? Do they mean 'an awareness of musical theory'? Then why not Pythagoras but the middle ages? Is there a tech named 'equal temperament'??? Do we get to build composer units and get Arnold Schoenberg as a leader who can alter the course of...... Do we have dead-end techs? If so, that's good. Music Th. as a tech... Music Th. is kind of a summary-of-previous-practice, it's not a tech!!! What's happening?
    'We note that your primitive civil-^
    ization has not even discovered^
    $RPLC1. Do you care^
    to exchange knowledge with us?'^
    _'No, we do not need $RPLC1.'^
    _'OK, let's exchange knowledge.'

    Comment


    • #17
      Originally posted by bagdar
      Music Theory as a tech? What theory? which theory? Why is it in the 'middle ages', are they trying to refer to the beginnings of polyphony? Do they mean 'an awareness of musical theory'? Then why not Pythagoras but the middle ages? Is there a tech named 'equal temperament'??? Do we get to build composer units and get Arnold Schoenberg as a leader who can alter the course of...... Do we have dead-end techs? If so, that's good. Music Th. as a tech... Music Th. is kind of a summary-of-previous-practice, it's not a tech!!! What's happening?
      Well, it looks like the tech tree is now the "Technology and Arts" tree. What the "Arts" advancements do is enable you to increase the cultural value of your improvements, thereby expanding your borders and potentially attracting neighboring cities to join your empire. I think you are correct in interpreting music theory as 'an awareness of musical theory', which is something that changed the course of Western civilization. Music, especially written (which can only be done with 'an awareness of music theory'), created one of the major means, along with painting, of disseminating Christian thought and practice, thereby creating Western Culture as we know it. (That's the short version).
      A thing either is what it appears to be; or it is not, but yet appears to be; or it is, but does not appear to be; or it is not, and does not appear to be.--Epictitus

      Comment


      • #18
        Those advisor head are so annoying. A bunch of indistinguishable white faces. I assume they are Firaxis people, but who cares, beside them.

        Comment


        • #19
          Originally posted by The diplomat
          I found another hidden screenshot, folks. It is a screenshot of the main map.

          On the bottom of the map, you will notice that a worker unit has been selected (the white crossshair) and you can see the buttons for the worker. There is the button to build roads, fort, colony etc...
          You can also see a native american unit.

          check it at [URL=http://www.gamespy.com/asp/image.asp?/e3/civ3/image17.jpg] Second Hidden Gamespy Screenshot
          Any guesses at what the various worker functions are?

          Comment


          • #20
            Deleted
            Last edited by Ralf; May 22, 2001, 17:37.

            Comment


            • #21
              Originally posted by SerapisIV


              Any guesses at what the various worker functions are?
              If you're referring to the circles at the bottom I guess they are (not counting the empty ones, from the left): irrigation, goto?, roads, fortress, mines and disband (make colony?)
              får jag köpa din syster? tre kameler för din syster!

              Comment


              • #22
                Why is it that when i click on the first screenshot in gamesspy, it sends me back to this thread?
                "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

                Comment


                • #23
                  I don't like the idea of techs being given their retrospective names. Some other worthy Apolytonite pointed out that this was a mistake made by CtP, and was one of the factors that destroyed the ambiance of the game.

                  Surely "Military Tradition" is a retrospective historical term. To explain this further, what Civ II called "Industrialisation", CtP called "The Industrial Revolution". An event can only truly be called a revolution after it has actively been seen to have revolutionary effects upon society. To expand, no-one sets about with the express purpose of creating a 'tradition'. Tradition is something that comes about with years of the same practices being carried out. Perhaps by persuing this tantalising Culture concept, Firaxis have lost the..ahem...'vibe' of the tech tree.

                  Damn, I wish whoever it was put this point forward originally would read this, and do a better job of explaining it than I have done...
                  A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.

                  Comment


                  • #24
                    this is good now we know how the tech tree works and some tech for sure.. also i think the T's could stand for the level of technology it is like two ts takes longer to research than one T technology.. or maybe it is just place holders.. the art would go after t's.. maybe

                    Comment


                    • #25
                      I had a thought. What if the buttons on the 2nd image were actually the advisors. I mean it seems like the images are for building like you guys said but it is just another thought because i have yet to see any type of menu. Also this looks as if it is full screan not windowed. So any one wondering, i have yet to see any windowed pics yet.
                      "If peeping your pants is cool, consider me Miles Davis" - Billy Madison
                      "i know there was something i was supposed to do today..... Drink 5 daiquiris.... No u did that" -Billy Madison
                      "just call me santa with a pissed off attitutde" - ME
                      AIM is beckdawg83 and MSN is beckdawg83@hotmail.com

                      Comment


                      • #26
                        IMO, I believe the "T"s are just placeholders for the moment.
                        ____________________________
                        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                        ____________________________

                        Comment


                        • #27
                          Originally posted by senowen


                          Music, especially written (which can only be done with 'an awareness of music theory'), created one of the major means, along with painting, of disseminating Christian thought and practice, thereby creating Western Culture as we know it. (That's the short version).
                          Well, yes you're right and that's the only way in can be implemented into the game -which is the focus of our discourse of course. But still, the point I was trying to make is (let's make an analogy): How good does it sound if we actually have SCIENCE in the tech tree? Maybe it does sound reasonable, given that we owe Science to the genius of the first Greek philosophers. Besides, in the previous games, we had techs like 'philosophy'... Also, it seems that Mus.Th. is connected to a tech named 'education'; that's good news, because it really is a tool for education, and not an unshakable guiding principle of practicing composers -the greatest ones at least-. Thus: this is OK.

                          The problem is, it seems that we're going to get such techs, for the sake of culture in the game, that'll be a bit too... rough approximations of what is meant by them . Of course, that's in comparison with the concreteness of Iron Working, of The Wheel!!!

                          ok, ok, this is a game.
                          Last edited by bagdar; May 23, 2001, 00:42.
                          'We note that your primitive civil-^
                          ization has not even discovered^
                          $RPLC1. Do you care^
                          to exchange knowledge with us?'^
                          _'No, we do not need $RPLC1.'^
                          _'OK, let's exchange knowledge.'

                          Comment


                          • #28
                            I had another thought about the tech tree. I think that the circles w/ T are placeholds. That is nothing new. But what i think is new is that the ones w/ boxes around them are city improvements. If you look at the miliary units they don't have boxes around them. That leads me to believe that it is the improvements in boxes. Also the big circle could be a wonder King Richards Cruisade prehaps??? but if that is the case then shouldnt' there be one on Fuedisum for the Sun Tzu War wonder? I dunno what do u guys think?
                            "If peeping your pants is cool, consider me Miles Davis" - Billy Madison
                            "i know there was something i was supposed to do today..... Drink 5 daiquiris.... No u did that" -Billy Madison
                            "just call me santa with a pissed off attitutde" - ME
                            AIM is beckdawg83 and MSN is beckdawg83@hotmail.com

                            Comment


                            • #29
                              Originally posted by bagdar


                              How good does it sound if we actually have SCIENCE in the tech tree? Maybe it does sound reasonable, given that we owe Science to the genius of the first Greek philosophers. Besides, in the previous games, we had techs like 'philosophy'...
                              Why not have something called Scientific Method? In reality this was a very important breakthrough that separated philosophy and natural science into two entirely different fields.

                              Also, it seems that Mus.Th. is connected to a tech named 'education'; that's good news, because it really is a tool for education, and not an unshakable guiding principle of practicing composers -the greatest ones at least-. Thus: this is OK.
                              I had another thought about the Music Theory 'tech'. Maybe they used the terms Music Theory BECAUSE of how generic it sounds. I mean, every culture has their own musical traditions. They couldn't use something like Counterpoint or Tonality since these are Western concepts.

                              The problem is, it seems that we're going to get such techs, for the sake of culture in the game, that'll be a bit too... rough approximations of what is meant by them . Of course, that's in comparison with the concreteness of Iron Working, of The Wheel!!!
                              I agree on this, but what they have done is make these cultural advancements optional. You can always move on to another age without getting the dead-end cultural 'techs', as long as they are not prerequisites to another 'tech'.
                              A thing either is what it appears to be; or it is not, but yet appears to be; or it is, but does not appear to be; or it is not, and does not appear to be.--Epictitus

                              Comment


                              • #30
                                Originally posted by senowen

                                I had another thought about the Music Theory 'tech'. Maybe they used the terms Music Theory BECAUSE of how generic it sounds. I mean, every culture has their own musical traditions. They couldn't use something like Counterpoint or Tonality since these are Western concepts. ....but what they have done is make these cultural advancements optional. You can always move on to another age without getting the dead-end cultural 'techs', as long as they are not prerequisites to another 'tech'.
                                yes, you formulated it in the most appropriate way.

                                and it's certainly the most feasible way of implementing 'culture' in the game... (although it still sounds awkward )
                                'We note that your primitive civil-^
                                ization has not even discovered^
                                $RPLC1. Do you care^
                                to exchange knowledge with us?'^
                                _'No, we do not need $RPLC1.'^
                                _'OK, let's exchange knowledge.'

                                Comment

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