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  • #16
    Originally posted by Blademun
    APolyton has always given that 'greek shrine' feel off to me. Now I understand why. Apolyton IS a shrine, to the Firaxis gods. However, just as many a evangelist could only WISH they trully talked to their god, so to it is the same for us. Perhaps if we begin having Ritual sacrifices the Firaxis gods will smile more favorably on our humble shrine...
    "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
    "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
    2004 Presidential Candidate
    2008 Presidential Candidate (for what its worth)

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    • #17
      @Blademum: Do we infer that Firaxians never post on 'Poly?

      I actually think that the CF system works pretty well, given the game's level of abstraction. I'd like to have garrisonning the place have more of an effect, tho - losing half a dozen mechanized units to the revolting citizens of a town of 30k just feels wrong. I'd like to replace the current deduction for garrisonning units with a multiplication with max(0,(S-G)/S)), where S is the city size and G the number of units occupying it.
      Why can't you be a non-conformist just like everybody else?

      It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
      The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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      • #18
        Originally posted by Blademun
        You know Rasputin strikes a certain irony in me.
        Ironic ??? How ???
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #19
          Well, it was just how I was feeling. Reading yours and Vince's conversation. Vince, and the starter of this post, place up ideas that would be REALLY good. However, you come along and shoot it down so unceremoniously I couldn't help thinking about the fact your right in doing so. SInce, afterall, do we really expect Firaxis to be reading this post? Most likely not..not that they never post here, but unless its a 100+ post thread I doubt much attention is given to these things.

          So Ironicly, its not his ideas that are stupid, none of the ideas are stupid, they're simply irrelavent. Fun to dream about I guess. THen again, Dreams are for Fools and Visionarys..THe main difference being one acts on them, the other simply runs his mouth.

          *Edit* And since I am a fool, and certainly not a visionary, I'll state that I -hate- culture flipping. It is both a detriment to gameplay AND takes away from whatever form of 'realism' *yes, I said the R word.. * this game might have.
          RawR

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          • #20
            it was added in i think to stop the early mad conquests without repercussions. if yuo progressively do your conquing you will rarely lose a city as it is now under your expanded culture zone..
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #21
              Would Civ be better if borders were handled more like Alpha Centauri?
              "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
              "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
              2004 Presidential Candidate
              2008 Presidential Candidate (for what its worth)

              Comment


              • #22
                wh oknows, i never palyed AC ....
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                • #23
                  I like the way borders are handled in AC, but it also has some liabilities... such as borders being insanely far away from already established bases.
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

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                  • #24
                    Could someone elaborate please, as some of us have no experience of Alpha (I heard i'm missing a lot but thats it!!)
                    "Bite my shiny metal ass" - Bender B. Rodriguez

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                    • #25
                      In SMAC, borders extend out for a finite distance for ANY base (regardless of the time since the city was built or any base structures). Now, the distance was VERY LARGE, but if bases from two different factions competed with one another, the border would simply be the midpoint between the two sides.

                      Because of this, you could found a base in a forward location and have your borders cover a considerable portion of unsettled land around it... meaning others could not found bases in that area without going to war with you.

                      However, the other guy (or you if you're in that position) could just found a base right on the border and move the border halfway back on a single turn (since the border would move to the midpoint between the two sides).

                      In other words... founding brand new bases had the impact of causing drastic movements in the borders if there weren't very many bases around yet... and borders extended very far away from their bases.

                      In Civ3, borders typically extent only very short distances away from cities and brand new cities have zero culture and thus extend borders exceptionally little. Furthermore, border conflicts between two civs are resolved as much by the culture of each side's cities in the area as by their relative positions.
                      Long-time poster on Apolyton and WePlayCiv
                      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                      7th President of Apolyton in the 1st Civ3 Democracy Game

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                      • #26
                        SMAC is by far I thin kthe very best Civ game ever made, borders included. I just wish Smac was set to a diffrent storyline. I just really can't get into that future on Centauri deal.

                        But borders included, that game rocked. Civ3 dosen't even come close..mostly because it trys to hard to limit ME the player. Good for multiplayer that way..I guess..
                        RawR

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                        • #27
                          one day i may have to try SMAC
                          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                          • #28
                            SMAC is excellent believe me.

                            Two problems though:

                            Turns are very long and MP is bug infested.

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                            • #29
                              civ 3 can be slow in MP too.. pbem seems t obe the most popular ..
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                              • #30
                                Originally posted by Rasputin
                                pbem seems t obe the most popular ..
                                Whatever gave you that idea?

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