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Settlers from goodie huts

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  • #16
    Most users don't care about the formulas. We're all just lunatics.
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

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    • #17
      2) not be building a settler
      so what you're saying is that if I change my production line on the turn where I enter the hut, there's a greater chance of getting a settler? (And change it back to settler afterwards...)

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      • #18
        Oooh, now there's an evil idea!

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        • #19
          Originally posted by Aqualung71
          Most users don't care about the formulas. We're all just lunatics.
          Actually, yeah, most users don't care about the formulae. Think of the number of users on the Poly and CFC Civ3 forums (subtract any overlap), and probably 25% of those people would care about the formulae. Then add in the fact that these Fora represent a vast minority of the population of the world that plays Civ3...there are a heck of a lot more people playing the game then are posting on the fora, most of whom probably play on Regent or below, and find the basic system of the game complicated (heh, they should try SMAC). Unfortunately, most people don't care about formulae...and yes, we are all just lunatics . But don't take that as an insult. Better a Civ lunatic then, say, a CounterStrike junkie or an Evercrack adict .

          Of course, that is no reason for Firaxis to withold the formulae.
          I AM.CHRISTIAN

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          • #20
            Originally posted by Daz


            so what you're saying is that if I change my production line on the turn where I enter the hut, there's a greater chance of getting a settler? (And change it back to settler afterwards...)
            Yes that is what you need to do.

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            • #21
              Formulae are fine - so long as there as a nut to translate it into what I'm meant to be doing, with lots of 'deep','meaningful' tosh to back it up with
              It's all my territory really, they just squat on it...!
              She didn't declare war on me, she's just playing 'hard to get'...

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              • #22
                Yes that is what you need to do.
                Damn. I fell kinda silly now....

                Anyway, does it pay to do the following then:

                After I build my first town, not build a military unit but instead go hut-searching with my worker. Having no military units should increase my chances of getting a settler even more.

                Then again my first city will grow slower because of lacking land improvements...

                What do you say?

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                • #23
                  It could work I guess. I think I read somewhere that the huts won't spawn barbs until you got military units...
                  Don't eat the yellow snow.

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                  • #24
                    Originally posted by Daz

                    Anyway, does it pay to do the following then:

                    After I build my first town, not build a military unit but instead go hut-searching with my worker. Having no military units should increase my chances of getting a settler even more.

                    Then again my first city will grow slower because of lacking land improvements...

                    What do you say?
                    I would say that on a few specific situation it could work. If you are expansion civ, I would not bother. Do you have neighbors close? What are the barbs settings? What is the level? A number of things can make it a risky plan.

                    As you move up past emperor, barbs are hard to kill and can cause some serious loses. It is not like those early CivIII days where you send out a regular warrior and let him wipe out barbs.

                    Fane7 would not be able to use his leader trick on Sid.

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                    • #25
                      Originally posted by Daz
                      After I build my first town, not build a military unit but instead go hut-searching with my worker. Having no military units should increase my chances of getting a settler even more.

                      Then again my first city will grow slower because of lacking land improvements...
                      I'd say you summed it up pretty well. And the answer is, you desperately need that single worker in the first 20 turns of the game to be improving your terrain, increasing shield production, commerce, science and possibly food production, and you will fall behind if you don't. The uncertain potential gain is simply not worth the sacrifice. Build a warrior to explore.

                      Another no-risk way to pop a hut is to found a town next to it.
                      So if you meet me have some courtesy, have some sympathy and some taste
                      Use all your well-learned politesse, or I'll lay your soul to waste

                      Re-Organisation of remaining C3C PBEMS

                      Comment


                      • #26
                        I'm a Civ Lunatic and proud about! Gimme my formulae!
                        Why can't you be a non-conformist just like everybody else?

                        It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                        The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                        • #27
                          Do you have neighbors close? What are the barbs settings? What is the level?
                          Uhm, no specific game.... I'm just asking.... in general.

                          Thanks though

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                          • #28
                            Originally posted by Daz


                            so what you're saying is that if I change my production line on the turn where I enter the hut, there's a greater chance of getting a settler? (And change it back to settler afterwards...)
                            Could this be considered as a kind of cheating?

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                            • #29
                              Nah, there's a difference between expertise and exploits.

                              Reloading to get that settler is cheating.
                              Don't eat the yellow snow.

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                              • #30
                                Originally posted by georges bonbon


                                Could this be considered as a kind of cheating?
                                You could certainly consider that an exploit, but I have yet to see it frowned upon in PBEMs or DGs. The risk it entails is enough to make it not quite an exploit, I think.
                                Consul.

                                Back to the ROOTS of addiction. My first missed poll!

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