Announcement

Collapse
No announcement yet.

Are you happy with the demise or Radio?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Presumably, the aims where to a) make the Age of Sail longer (plenty of people were complaining it was too short) and b) make the Steam Power tech somewhat less powerful.

    They undeniably succeeded with a), altho at the cost of making Ironclads close to irrelevant. As for the second, well, it still gives RRs, which is enough to make it a top priority, and should you want the Ironclads, you'll need it anyway.
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

    Comment


    • #62
      Good point, still Ironclad tech has a bit of a pointless feeling to it. Mind i've never worked out why you get aircraft carriers before aircraft
      "Bite my shiny metal ass" - Bender B. Rodriguez

      Comment


      • #63
        Yes, I am. It irritated me to have to research it and not do anything for me but help me get into the next age.

        Good riddance.
        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

        Comment


        • #64
          But, Radio only gave nothing in the original (vanilla) version of Civ 3. PtW fixed that by allowing radar towers and civil defense (or whatever it's called) with Radio.
          "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

          Comment


          • #65
            I never saw much point in those, frankly. At least not in SP.
            Why can't you be a non-conformist just like everybody else?

            It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
            The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

            Comment


            • #66
              I miss Radio. Not for its utility, but because its symbolic value for the 20th century man.

              Oh, I use Radar Towers - I hate those slave workers that always did half-jobs!

              Comment


              • #67
                Originally posted by Dissident
                I'm not a big fan of removing techs. This seems to go with their method of making less of things to make the game simpler. I like more of everything . Even if the tech does not offer a unit or facility to build.
                Damn straight!

                Don't remove radio, add radio stations!
                No, I did not steal that from somebody on Something Awful.

                Comment


                • #68
                  Originally posted by Xorbon
                  But, Radio only gave nothing in the original (vanilla) version of Civ 3. PtW fixed that by allowing radar towers and civil defense (or whatever it's called) with Radio.
                  True, I had a mometary memory lapse.

                  OK I miss radio then. Now I haven't followed 1.22 much at all since most of my PBEMs and demo games are still 1.15.

                  Where did the radar towers and Civil Defense go to? Which tech (s) is (are) the prereq?
                  *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                  Comment


                  • #69
                    Umm, pedrojedi... those slave workers doing half a job cost you zero maintenance. This means it's a no-brainer to only use native workers for radar towers, if you insist on building them at all.

                    The most efficient workforce possible is comprised entirely of slave workers doing half-jobs.
                    Solomwi is very wise. - Imran Siddiqui

                    Comment


                    • #70
                      Only if you are looking at in-game costs, and not the extra time you have so spend ordering twice the number of workers around.
                      No, I did not steal that from somebody on Something Awful.

                      Comment


                      • #71
                        Originally posted by conmcb25


                        Where did the radar towers and Civil Defense go to? Which tech (s) is (are) the prereq?
                        Radar Towers went to Adv Flight, Civil Defense to Electronics.
                        Why can't you be a non-conformist just like everybody else?

                        It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                        The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

                        Comment


                        • #72
                          Mad Monk, that's why it's best to use them in pairs. An extra click on the same button takes negligibly more time.
                          Solomwi is very wise. - Imran Siddiqui

                          Comment


                          • #73
                            It does when you have dozens of them. Its even worse when you have nothing for them to do.
                            RawR

                            Comment


                            • #74
                              I typically have a hundred or so. With stack movement, the only extra work is clicking "mine" or any other action button twice. That doesn't take a significant amount of time. When you have nothing for them to do, automate them. That eliminates the problem altogether.
                              Solomwi is very wise. - Imran Siddiqui

                              Comment


                              • #75
                                I don't like to auto-mate (hmmm...) workers - they have the tendency to go to places I'd rather not send them.

                                I hate lots of slaves because they take longer to do anything, and you have to move a much larger group of them to make anything. And I try to keep them to a minimum, so they don't "pollute" my screen.

                                Yeah, I put money away - that's my style. Stupid, sometimes, but this is one of those things that tipically can't be changed. Oh, I like to make other things to them, like outposts or airfields, which I like the most.

                                In the end, I still like a more efficient, faster worker.

                                Comment

                                Working...
                                X