While I do agree that the civ3 style air combat is more realistic and better balanced, the civ2 style was certainly more fun.
Exactly the same situation as with spies: unbalancing but fun in civ2. I use spying in civ3 because it gives me useful info, but I don't find any fun in using it.
I'll give you an example how far these things have gone: I used to play civ2 with my gf, and not short games, but gigantic battles that lasted for days. She doesn't play anymore civ3 with me: she doesn't find it fun. She is certainly not interested in corruption calculations, RCP, palace jump and things like this; she is interested in the fun the game delivers, and while some new elements are certaily welcome (great leaders, civ specific units, culture, resources, and many more) others are missing: spies, air battles, caravans, etc. Yes, I know that lot of people found these tedious and unbalancing, but for just as many people they meant part of the fun.
Don't get me wrong, civ3 is a great game, but somehow a bit too streamlined and a bit too "borgish". Perfect for someone who likes to calculate in detail the level of corruption (I don't have anything against Alexman I am just using corr. as an example) and plans worker orders 20 turns ahead, but somehow not fun enough for a more common player. At least this is how I see it; just my 2 cents.
Exactly the same situation as with spies: unbalancing but fun in civ2. I use spying in civ3 because it gives me useful info, but I don't find any fun in using it.
I'll give you an example how far these things have gone: I used to play civ2 with my gf, and not short games, but gigantic battles that lasted for days. She doesn't play anymore civ3 with me: she doesn't find it fun. She is certainly not interested in corruption calculations, RCP, palace jump and things like this; she is interested in the fun the game delivers, and while some new elements are certaily welcome (great leaders, civ specific units, culture, resources, and many more) others are missing: spies, air battles, caravans, etc. Yes, I know that lot of people found these tedious and unbalancing, but for just as many people they meant part of the fun.
Don't get me wrong, civ3 is a great game, but somehow a bit too streamlined and a bit too "borgish". Perfect for someone who likes to calculate in detail the level of corruption (I don't have anything against Alexman I am just using corr. as an example) and plans worker orders 20 turns ahead, but somehow not fun enough for a more common player. At least this is how I see it; just my 2 cents.
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