I'll add another couple more peeves about Civ2 air combat:
1. Ground and sea units can block your bomber from returning to base, forcing a suicide attack or crash. AI bombers, otoh, could hang in the air indefinitely.
2. I really hated having to count out each space so you had enough movement to get back.
3. If you fumble finger and hit the wrong key, your plane could run out of gas and crash.
4. Accidently attacking a unit on the way back to base inexplicably crashes your bomber.
5. You can scout with missiles.
6. Fighters can attack 2, 3, 4 or more times per turn, making them better attack units than bombers.
7. Bombers gain a terrain advantage against fighters.
8. No way to escort bombers with fighters.
1. Ground and sea units can block your bomber from returning to base, forcing a suicide attack or crash. AI bombers, otoh, could hang in the air indefinitely.
2. I really hated having to count out each space so you had enough movement to get back.
3. If you fumble finger and hit the wrong key, your plane could run out of gas and crash.
4. Accidently attacking a unit on the way back to base inexplicably crashes your bomber.
5. You can scout with missiles.
6. Fighters can attack 2, 3, 4 or more times per turn, making them better attack units than bombers.
7. Bombers gain a terrain advantage against fighters.
8. No way to escort bombers with fighters.
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