What determines the fluctuating cost of building the palace? Capital city size? Empire size? Both?
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Empire size; the more you cities you have the more expensive it gets.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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As long as no-one actually build the Palace anywhere from scratch that late in the game! It is much easier to use a Leader - even MGL's can still rush the Palace, or to use the auto-relocation of the Palace when you disband the capital. This takes a little effort to boost populations around the new capital enough, but less than building it from scratch.
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Originally posted by Dissident
I think palaces should be real cheap. that would discourage pre-building. I would also like palaces not to magically appear in the enemy ai when you conquer their capitol city. They should have to build them.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by The Mad Monk
I miss wonder rushing.Haven't been here for ages....
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Originally posted by Shogun Gunner
For the same reason I like less resources on the map in C3C compared to previous versions/patches is the same reason why I don't miss wonder rushing. The human player doesn't have easy avenues to win. It's harder now - I like that.
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I'm not a very big supporter of the whole leader rushing feature either. I'm always glad I get one, but it just isn't the same building a wonder this way, the sense of achievement feels much greater when sitting in agony for (the last) 20 turns hoping no AI will build it before you.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by Shogun Gunner
For the same reason I like less resources on the map in C3C compared to previous versions/patches is the same reason why I don't miss wonder rushing. The human player doesn't have easy avenues to win. It's harder now - I like that.
My veiw is that wonders should be the result of the efforts of an entire civilization, not just one city -- and the only way to do that, in Civ terms, is to allow various forms of rushing. If you think that makes it less of a challenge, fine -- pump up the shield requirements until you really do need to throw you entire civilization behind the effort -- whether with most / all cities producing carvans, or converting shields to gold (or sending every available citizen!) for the eventual final rush.No, I did not steal that from somebody on Something Awful.
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