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Originally posted by panag
if one is well prepared it could take as little as two turns to switch
What are you talking about? The player can't choose how many turns anarchy lasts, unless one cheats by loading and reloading the turn until you get the result you desire.
If you know something the rest of us don't, please explain.
What are you talking about? The player can't choose how many turns anarchy lasts, unless one cheats by loading and reloading the turn until you get the result you desire.
If you know something the rest of us don't, please explain.
hi ,
where is it written that the player can choose , .....
Originally posted by GhengisFarb
Typically the Republic to Democracy switch never happens for me. I'm either in a dead heat to gain dominion and can't afford the anarchy or so far dominant it doesn't matter.
This is it. Whenever I get Democracy I am always racing to keep apace/ahead of the other civs - that just seems to be a common factor for that part of the game.
4-8 turns of Anarchy is OK, but not at that point of time, where it can mean 2 techs I suddenly have to catch up on.
The line quoted by Turrosh Mak could be interpreted as meaning that good preparation may speed up the transition. But I dont believe that's the way you meant it.
Also -
My 2 pfennig on the best government - I've been playing warmonger lately, attacking as soon as possible and rolling on to the next victim when the first is disabled/destroyed. For this kind of game, Monarchy as soon as possible (well, after the techs for Great Library) allows me to continue to roll, even though I dont have the improvements to be able to function in republic.
The line quoted by Turrosh Mak could be interpreted as meaning that good preparation may speed up the transition. But I dont believe that's the way you meant it.
hi ,
THATS exactly what it meant , good preparation speeds things up , ......
Originally posted by vmxa1
I just looked at the poll and it is really shocking to see so many for Dem, are these Regent games? Really want to wait for Dem and stick with it at higher levels as a non religious civ? Actually in this poll even a religious civ would be beter off with Rep. You would be stuck in despost for such a long time.
My games on Monarch last long enough to make a second switch worthwhile, even when non-Rel. I get out of despotism into republic ASAP, but then switch to democracy as soon as I can, too, without putting the priority on it that I do getting to republic. After 5-6 turns of anarchy, during which I already have at least tech parity, I tend to get 100+ turns in democracy, over which the bonus over republic overcomes the anarchy. I'm looking forward to fascism, though, because probably my favorite part of democracy is the worker bonus, and least favorite is, of course, the war weariness.
Lately, I've found republic to be the most useful government. It seems to me to be the most versatile, since there is more commerce, less corruption and so little war weariness it is hardly noticeable.
In my current game as Greece, I've stuck with Republic right from when I acquired it, and steamrolled Arabia, Russia and the Mongols in a long campaign of conquest throughout the middle ages and needless to say, nobody is singing their John Lennon song yet.
However, once I get Conquests, things are definitely going to change with the documented changes to Republic and I just might have be reacquainted with Monarchy, since the middle ages has become an era of total war for me lately.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Demo gives slightly less corruption, but the difference is very small (and potentially offset by all the lost commerce during the anarchy of the government switch). The only "spy" advantage Demo enjoys is immunity to propaganda -- otherwise the espionage effects are identical. The real advantage of Demo is the faster workers. The real disadvantage is war weariness. Unlike the difference in corruption, the war weariness difference is large enough to be quite noticeable.
Firstly, it is not slightly less corruption. Slightly little would be where each city would experience 1 point less of corruption, which is not the case. Often, the difference between Democracy and Republic is the difference between a productive city and a powerhouse city, or between a dead beat slum to a semi productive city (depending on the size of your empire and difficulty level). Whether the government switch might make up for this is debatable, but it is obvious that over the long term it will, simply by the fact that every 4 or 5 trade points and shields from each city will eventually make the difference, especially in my latter example, where it might take 40 turns to build a mere temple-and hey presto, one revolution later, it is now 16 or 20 turns (this is from my experience in the game). The question is--how much time is required for one's empire to have gained an advantage by going into democracy?
It seems to me that the production lost over these few turns is highly overrated and will be made up for in 40 or less turns at the least, but this is merely my vague conjecture. It is true that workers will lose efficiency at this time; however, usually Democracy is acquired (at least by me) nearly ASAP, so losing patience over pollution not being cleaned and railroads never lain has never been a problem for me.
"You say that it is your custom to burn widows. Very well. We also have a custom: when men burn a woman alive, we tie a rope around their necks and we hang them. Build your funeral pyre; beside it, my carpenters will build a gallows. You may follow your custom. And then we will follow ours."--General Sir Charles James Napier
Nonsense! A random number determines how many turns you are in anarchy if you are non-religious.
Stop making claims without support, it drives me crazy.
This is as bad as your assertion that you know how to nuke mountains into hills without any explaination as to how you accomplished it.
Give us some facts that others can verify
nonsense , nosense that being well prepared helps you true a revolution , well claiming that as you do now , now thats nonsense , .......
and btw , as for the nukes , you just drop the nuke on the mountains and they change to hill , or even to grass or plains , now , what can you explain about dropping a nuke on some mountains , you just drop them , thats all , ....... now that cant be to hard , can it , ..........
So, Turrosh Mak is not supposed to have a nice day??
TM, expect a bolt of lightning any minute now.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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