I will be starting in a few days, doing a campaign for Warlords IV first.
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What traits for Archipelago Deity?
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Originally posted by Theseus
vxma1, you're a bit of a masochist sometimes... ENGLISH!!
Back on topic, I would think Commercial, because of the distance aspect with corruption, and probably Scientific, due to the relative isolation and slowed tech pace. Religious and Industrious might be good subs, though.Solomwi is very wise. - Imran Siddiqui
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On an archi map I'd probably want militaristic for the cheap (ridiculously cheap) harbors. Then perhaps scientific or industrious? Depends on playstyle chosen -- I don't often play Deity but when I do it usually involves turtling for a couple of ages or more rarely an opportunistic attack relatively early. Cheap libraries and universities in a shield poor environment sound particularly enticing, but a "turtle and hoard cash for two ages" approach makes the relative cost of science improvements less compelling. All of this is offset by having to start without Alphabet -- ouch!
Tough call. You can always go random and just do your best with the hand dealt.
Catt
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BTW Catt good to see you are back.
It is indeed
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Could you post your game (4000bc) vmxa1? I might join this oneIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Well, my advice is France.
The industrious/commercial combo will help you tremendously when your empire is spread out on your archipelago with many islands.
Then you get Alphabet (you MUST get the GLighthouse) and Masonry (Granary in your first 3 cities, since city nr. 2 will start asap on the Palace for the GLighthouse.
If you plan military conquests, wait until the MAges (you'll have a better overall view) and carry a lonesome Musketeer along. Us it in your last battle and you get your GA in Republic and in peace.
Enjoy your game and post the save (asap, maybe I will play it) and some results later.The Mountain Sage of the Swiss Alps
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Dom beat me to this one easily - I read you first post and immediately thought "don't forget the harbors! Play Rome!"
Grant you, I have ZERO experience on Deity. However, I do have experience playing Rome on an island map. They're solid. Mil gets you the cheapo barracks & harbors, plus a better shot at getting a leader for a Palace/FP rush. That's big. Comm gets you alphabet + a bit more cash, which you will probably need for unit upgrades and the like.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Well one big plus is Rome is an original civ and I wanted to use one of them.
Alva I will put it up tomorrow. I will make a pick and crank it out in the morning. I may have a slight delay in getting started, if I have not finished this campaign by them. I am getting sucked in and hating to leave it now.
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i almost always want to play with one of the cultural traits, and for an archioplago i would preffer scientific(i find religious useful when you have lots of neighbors, and therefor wars, so switching govts and mantaining happiness is more important).
so, aside from scientific i would want commercial (keeping corruption down in far away cities on other islands).
this leaves greece and korea. personally, i would pick korea to avoid an early golden age.
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Religious is as useful for cheap temples and cath. Those are very handy at Deity. Especially since you will surely not have mamy luxs nearby and will have to wait for harbors to use any from future islands you come up with (now Mil is useful here).
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I do not think militaristic would be that useful. you really only need 1 harbor per island for trading. The 40 shields here or there do not seem that useful. Also, seeing as you will be on an island, you probably won't get into as many land wars, so the main bonus of militaristic is almost nullified.
I would still go with commercial and either religious or scientific. That leaves Spain, India, Korea and Greece. I would still go Korea (although india seems like a good choice too. i love the idea of elephants on galleys).
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I'm with Theseus on this one. Vikings are far and away the most FUN civ to play on archipelago game. Not only do berzerkers kick *ss. but there's something about them that just feels right. Call it channeling the spirit of Ragnar, but I can't help but grunt, curse and drink when playing them.
Add into it a killer UU, marine attack capability and the half-price harbors of militaristic, and it just seems a fun way to say goodbye to PTW.
I must admit, tho, that zorop makes a good point: the idea of loading elephants onto a galley is pretty amusing.They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
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