Announcement

Collapse
No announcement yet.

What traits for Archipelago Deity?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What traits for Archipelago Deity?

    I was thinking of taking a few days off of Civ to play some of my others games and get a break before C3C. I wanted to fire up a game around Thurs or Friday to get in one last PTW.
    This is going to be a Deity with 70 or 80% water and mostly islands. I would expect to be on an island by myself or one other civ. With that in mind, I wanted to get some ideas about traits for such a game. You see islands are something I have tended to avoid having in my games and I am not all that familiar with what works and what does not.

    Expansion - No
    Industry - never hurts, extra shields not as likely for a long time
    Commercial - extra commerce can't hurt
    Military - cheap barracks, not all that useful on captured cities
    Scientific - good for cheap libs and universities, extra tech at adv of age is not a bad thing.
    Religious - cheap temples and cath very useful at deity.

    I am leaning towards Babylon right now with no Bowman, so no archer rushes. I do not want to trigger a GA before I even have a handful of cities. Anyone have a comment on how to proceed?

  • #2
    What about Germany?
    I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

    Asher on molly bloom

    Comment


    • #3
      vmxa1 I thought you weren't going to play any island games for quite a while after AU402? Anyway, I'd go with commercial trait for the start toward map making. Religious is good too, so perhaps Spain or India. It's up to you though.

      Comment


      • #4
        vxma1, have your tried Scandy yet?
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • #5
          I KNEW you'd pop in here with that Theseus!

          Comment


          • #6
            Yeah, well.... archipelago and all. I swear, Every game I play, even AU 210 which is PANGAEA, I miss my Berserks.

            vxma1, you're a bit of a masochist sometimes... ENGLISH!!
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #7
              Commercial is probably your best bet. Alphabet from the start is very important because you're that much closer to Map Making, and you've got some good 40-turn research options (Mathematics, Literature) in case you find yourself with a couple of neighbors.

              Industrious is always good.

              The next best choice is, I think, Militaristic. Never forget the oft-forgotten advantage of this trait: half-cost Harbors. These are obviously a great boon on any Archipelago map. Also, military campaigns will undoubtedly be short and intense with so little land mass, and so the increased chance of promotions should come in handy (and offer the only realistic shot a Great Leaders).

              So, I would go with either France, Carthage or Rome. England is another fine option, because it puts you as close to Map Making as you can get right from the start.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #8
                Originally posted by Rhothaerill
                vmxa1 I thought you weren't going to play any island games for quite a while after AU402? Anyway, I'd go with commercial trait for the start toward map making. Religious is good too, so perhaps Spain or India. It's up to you though.
                I will probably hate myself for it. I just figure to do something different, AU402 is starting to fade away.

                Comment


                • #9
                  Originally posted by Theseus
                  vxma1, have your tried Scandy yet?
                  I had them once in either an AU game or some map I got of the web. The bad part was they were in the middle of the land mass.
                  Anyway I am not too sure I want to be sending 621 against Calv/Rifles. I have so little experience with them, I was not even sure of how to best use them. They crossed my mind as they would be great as early marines. I know they are so light on defense, they would need support, but with what?
                  I guess it comes down to what they will be facing

                  Comment


                  • #10
                    Originally posted by Datajack Franit
                    What about Germany?
                    I was sort of figuring Mil was not so useful in this map setting, but Dom makes a case for it.

                    Comment


                    • #11
                      Originally posted by Dominae
                      Commercial is probably your best bet. Alphabet from the start is very important because you're that much closer to Map Making, and you've got some good 40-turn research options (Mathematics, Literature) in case you find yourself with a couple of neighbors.

                      Industrious is always good.

                      The next best choice is, I think, Militaristic. Never forget the oft-forgotten advantage of this trait: half-cost Harbors. These are obviously a great boon on any Archipelago map. Also, military campaigns will undoubtedly be short and intense with so little land mass, and so the increased chance of promotions should come in handy (and offer the only realistic shot a Great Leaders).

                      So, I would go with either France, Carthage or Rome. England is another fine option, because it puts you as close to Map Making as you can get right from the start.


                      Dominae
                      Yeah, I had sort of liked the ones that have Alphabet to get to Map Making. France was one the list as well. I had Egypt and India in the mix. I had thought I would go with civs from the Original game and pass the PTW ones. I was sort of thinking that I would be forced to use Num Merc if I used Carth and get trapped into a GA not of my choosing.
                      So I had it down to France/Egypt/India/Babylon, now I am having to take another look. I knew some good reason had escaped my noticed.
                      My first thought had been Rome as I have not played them much latey. Then I thought, I will have to use Legions right away, especially if I have any neighbors.
                      I had over looked the harbours aspect and that is an excellant point. I was looking hard to get a Religious civ as I figured that I could really use cheap temples at this level. The cath part, is just a bonus, but those temples are so important.

                      Comment


                      • #12
                        v, try Scandy. Berserks are INSANELY GREAT. They make Immortals look like Tinker Toys (yeah, that's me saying that!).
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #13
                          I'm not a warmonger and I second Theseus. Berserkers are absolutely awesome. If you manage to build the lighthouse, you'll have 6.2.1 units with 4 moves on sea Nothing can beat that on an archi map.

                          Yet, I'm currently playing on an archi map (seemingly 80% water, cold wet, but I'm not sure) as France. I hadn't played as the French in a while, and they're pretty good in such layout. Commercial is a real plus, and industrious helps you dramatically on the start. Besides, the French have the two most expansive starting techs (alphabet and masonry), and you can trade them for domething good with your neighbours.

                          I normally prefer the Carthaginians over the French, but in high difficulty levels, the 30 shield cost for the Merc. is an hindrance. The fact that you'll get a golden age during your despotism is an hindrance as well.

                          If you can do without industrious, I'd say go India. This way, you have a powerful combination of traits, and you'll be able to carve some land at the time of chivalry, whatever your resources. It's a great help if you lack of Iron, and the golden age is perfectly timed
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

                          Comment


                          • #14
                            I like all the ideas, not sure which to try. I will see what else shows up in the next few days and then pull the trigger.
                            It has been a long while, since I tried India.
                            I know the Scandies UU is a gas, I still remember the shock when I first attacked with them.
                            I am already having fun, just reading the feedback.

                            Comment


                            • #15
                              Just remember to post the final results of your game (pics maybe?)
                              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                              Asher on molly bloom

                              Comment

                              Working...
                              X