I was thinking of taking a few days off of Civ to play some of my others games and get a break before C3C. I wanted to fire up a game around Thurs or Friday to get in one last PTW.
This is going to be a Deity with 70 or 80% water and mostly islands. I would expect to be on an island by myself or one other civ. With that in mind, I wanted to get some ideas about traits for such a game. You see islands are something I have tended to avoid having in my games and I am not all that familiar with what works and what does not.
Expansion - No
Industry - never hurts, extra shields not as likely for a long time
Commercial - extra commerce can't hurt
Military - cheap barracks, not all that useful on captured cities
Scientific - good for cheap libs and universities, extra tech at adv of age is not a bad thing.
Religious - cheap temples and cath very useful at deity.
I am leaning towards Babylon right now with no Bowman, so no archer rushes. I do not want to trigger a GA before I even have a handful of cities. Anyone have a comment on how to proceed?
This is going to be a Deity with 70 or 80% water and mostly islands. I would expect to be on an island by myself or one other civ. With that in mind, I wanted to get some ideas about traits for such a game. You see islands are something I have tended to avoid having in my games and I am not all that familiar with what works and what does not.
Expansion - No
Industry - never hurts, extra shields not as likely for a long time
Commercial - extra commerce can't hurt
Military - cheap barracks, not all that useful on captured cities
Scientific - good for cheap libs and universities, extra tech at adv of age is not a bad thing.
Religious - cheap temples and cath very useful at deity.
I am leaning towards Babylon right now with no Bowman, so no archer rushes. I do not want to trigger a GA before I even have a handful of cities. Anyone have a comment on how to proceed?
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