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  • my C3C concern.....

    The C3C scenarios are getting all the talk and I do understand why. I believe they are a great 'twist' on the standard 'all ages' Civ game. While I am looking foward to playing the C3C scenarios, I have no doubt that my first love will always be a full scale 'from 4000 bc to the end of time' game.

    My concern is that the game company has focused so much on the scenarios at the expense of any improvement for the 'classic' civ game.

    Has there been any improvement to the classic game? I have not read any post that indicates any changes to the AI, tech tree, unit strengths, ect.... Please don't tell me that C3C is identical to PTW in the 'classic' game in all aspects except the addition of a few new Civs.....

    Am I off on this one?

    Sincerely,
    Ision
    Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.

  • #2
    It won't be identical for the classic game. Firaxis realise that Civ old-timers still want the 4000 BC till 2000 AD game. This is why all the new feautures that are in C3C also apply to the single player game. That is, new resources, units, civs, governments, Wonders, and all the other stuff, will also work for the "classic" game.

    The scenarios are also supposed to add some appeal to the non-hardcore civ gamers, who can be heard claiming that Civ is a great concept, but games are too long.

    As far as the AI goes. This is, of course, my favorite area for improvement - and it has been said that Soren will work on further tweaks. I have heard unconfirmed news, too, that the AI will be adapted to play a somewhat decent game at Regicide.

    So worry not... you will see all kinds of improvements.

    Hope this helps.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      Changes to the general game:

      - 4 new wonders
      - New units
      - 2 new terrain tiles: Volcanoes and Marshes
      - 2 new governments: Feudalism and Fascism
      - 2 new difficulty levels
      - 2 new city specialists: policeman and civil engineer
      - 2 new Civ traits
      - 7 new Civs
      - Enslave ability for the Mayan and the English UU
      - Communication trading and Map trading pushed back to the late Missle Ages.
      - Various AI improvements
      - Amphibious attacks now twice more powerful.
      - Planes have now lethal bombard
      - Time spent by industrious workers on a tile improvement now lasts 66% of the normal time, rather than 50%

      And I forget some things, but I don't know what.

      As you can see, there are quite a few changes to the epic game, and I'm looking forward to them. The new traits are especially appealing to me, and the lethal bombardment given to planes will radically change the way modern wars are fought
      Last edited by Spiffor; October 26, 2003, 19:08.
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

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      • #4
        In addition, to counteract the lethal bombard some units have an AA capability.
        Seemingly Benign
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        • #5
          With the AA capability being more important. After all, lethal bombardment was added in many user mods after the patch allowed it, while AA is new.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            Aren't the Scientific Great Leaders in the main game now as well?

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            • #7
              They are.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                Though I've heard that Multiplay will be apart of C3C, I haven't heard much else about it....especially where PBEM is concerned. I am curious if Firaxis addressed the issue of not knowing who attacked your units when its not your turn. It is a big pain when you start your turn only to find out that some of your units are missing and not knowing (for sure) who attacked them and with what... Has anyone heard anything more concerning this?
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

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                • #9
                  I can't wait to see these new changes!!!
                  Haven't been here for ages....

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                  • #10
                    I will be interested to see which changes does the game bring... currently, I love Civ 3 completely up to the Industrial era, but after that, problems start appearing. You don't really have much to do except for moving workers around, starting wars is worthless at this point, and modern age isn't balanced.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      Originally posted by Wittlich
                      It is a big pain when you start your turn only to find out that some of your units are missing and not knowing (for sure) who attacked them and with what...
                      I did it. It was me. I used my Deathstar to zap your units on that silly little moon you have colonized.

                      Muwhahahahhaah.

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                      • #12
                        Originally posted by Solver
                        starting wars is worthless at this point
                        Really? That's my favorite time to start wars in Civ3. You can often get everyone into the action. Oh well, different strokes...
                        Seemingly Benign
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                        • #13
                          Originally posted by Solver
                          I will be interested to see which changes does the game bring... currently, I love Civ 3 completely up to the Industrial era, but after that,
                          I agree, my enthusiasm for the game drops like a rock at the dawn of the Industrial Age.

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                          • #14
                            Originally posted by GhengisFarb

                            I did it. It was me. I used my Deathstar to zap your units on that silly little moon you have colonized.

                            Muwhahahahhaah.
                            That's what I'm worried about!
                            ____________________________
                            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                            ____________________________

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                            • #15
                              Originally posted by WarpStorm


                              Really? That's my favorite time to start wars in Civ3. You can often get everyone into the action. Oh well, different strokes...
                              I do actually agree. Industrial is the most fun time to start a war because you can get a big one... with 8 or 10 ore more countries in it. Hundreds of units, that's cool.

                              My point is, there's no real reason to start a war. You probably got some decent territory already, you have the resources, you have everything. And wars aren't cost-effective. Suppose you can gain control of one additional luxury if you win the war... but the cost will usually be greater than the reward. And wars are thus too risky.

                              This is why in the Industrial Age, I get less enthusiastic... although theoretically, I'd enjoy the modern times more.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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