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my C3C concern.....

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  • #16
    Bah, the cost is greater then the reward? Nonsense! Wars are about subjucating your neighbors, and running your own policy of Manifest Destiny. I love building up, then justifying my actions for invading another country on something like them being Commies. Then you can't stop there, they've got friends in it. So you've got to drag all your artillery to Indias capitol and bombard it from size 20+ to 2. Then just for fun, you raze all of Scandanvia. Its moments like those that makes Civ3 fun, heh.

    But more on topic, from the sounds of everything it should add a good deal to the classic Civ game. Can't wait for CSC to come out.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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    • #17
      Though I agree with your line of thought in principle Chaotik, I too get the feeling that even though you have cooler toys (ie, units) to play with in the late game...the game does seem to turn into being a little monotonous...
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

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      • #18
        It becomes more a game of who can outproduce who, and with Railroads who attacks first. More of a slugfest and less of strategy.

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        • #19
          Well, usually, you're dominant in the Industrial Age. Either doomed or dominant.

          I do usually find myself in the situation when I'm the most powerful, and one country is pretty close to me. For the fun of it, though, I may try to ally with everyone against that other country, and wipe it... but even though Tanks, Bombers and others are fun, economically, not going to war is a better choice.

          Just use maths. The upkeep you pay for an offensive military is one. The time that your core cities spend producing military during the war is two. Potential issues with happiness are three. Any productive tiles or cities you lose are four. And the benefits are fewer.

          I have found that going defensive in Industrial pays off more. That is, make sure that my cities are defended with Infantry, but only have very little attacking forces. A few Cavalry or Tanks later, and a bit of Artillery... but only enough to drive the invaders from my land. And I would end up with most cities having every improvement...
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #20
            That may be more efficient, Solver, but I like to draw the game into a World War and win by a combination of diplomacy, culture, and domination. Just me.
            Seemingly Benign
            Download Watercolor Terrain - New Conquests Watercolor Terrain

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            • #21
              Originally posted by WarpStorm
              That may be more efficient, Solver, but I like to draw the game into a World War and win by a combination of diplomacy, culture, and domination. Just me.

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              • #22
                Man... I can't wait.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • #23
                  Good point WarpStorm. I was just poitning out the actual, mathematical benefits.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #24
                    Actually speaking of Wars in the Industrial and Modern Ages-What if you've claimed LOTS of territory, but you find yourself with no coal, no oil no rubber or even-NO URANIUM!!!! Worse still, what if your neighbours have it?! Plus, when I was playing the game (before my computer crashed), I used to set the disappearance for late-game resources slightly higher than normal so that, even if you got them, you might not have them for long-giving a great impetus for war! Anyway I don't mind late-game wars myself, even if there are no resources involved!!!

                    Yours,
                    Aussie_Lurker.

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                    • #25
                      NO URANIUM!!!! who cares about that? I can't recall the last time I used a nuke.

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                      • #26
                        You need it to build the spaceship .
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #27
                          My concern about c3c scenarios is: can I play them out of the box? It seemed like every PTW scenario shipped with that game was useless by itself and you needed to d/l current version online - so why even bother shipping scenarios if you have to go through this trouble?

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                          • #28
                            sorry to go o-t for a second, but Solver could you change your avatar to 'Smoking Man as he gets hit by helicopter rocket' (from last x-files episode)

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                            • #29
                              Originally posted by Solver
                              You need it to build the spaceship .
                              Like I said who cares, never have that turned on either. Only Dom and Conquest. Only in AU games do I have those other paths on.

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                              • #30
                                Originally posted by Feephi
                                My concern about c3c scenarios is: can I play them out of the box? It seemed like every PTW scenario shipped with that game was useless by itself and you needed to d/l current version online - so why even bother shipping scenarios if you have to go through this trouble?
                                There is a difference here.

                                The extra PTW content was user made mods pulled off the 'net and slapped on the CD with no regard paid to playtesting.

                                The "Conquests" in C3C are "professionally designed" scenarios that are being playtested in house by Firaxis/Atari/Breakaway and therefore should work out of the box.
                                "Stuie has the right idea" - Japher
                                "I trust Stuie and all involved." - SlowwHand
                                "Stuie is right...." - Guynemer

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