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If you could add one new improvement to Civ3...

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  • #61
    Originally posted by Solomwi
    Good thought, WS.

    I don't use the editor nearly enough for actual games. There are a couple different mods I'm working on here and there, but I'm starting to suspect they're more for the fun of creating them than any intention I have of ever playing them.

    Lately I have been spending more time modding then playing. I guss we are just in search of the perfect game.
    Absolute power corrupts absolutely

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    • #62
      I think this is all the Ideas tell me if i am missing some

      1 Unit trading
      2. Improved resource trading (one of my favoriats)
      3. Unit tougher aginst certin other units(my Idea)
      4.Improved UN (one of my favoriates)
      5.Improved unit stacking
      6.Improved unit costs
      7.Navel Leaders
      8.AI uses transports and carriers better(my Idea)
      9.Pool food supply
      10. Improved Senario editor

      I think I missing a few but thoes are the big ones.
      Absolute power corrupts absolutely

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      • #63
        here are a few more i thought up

        11. Pirateing goods (this would work well with the improved resources)

        12. Do somthing about captured cities revolting

        13.Civil wars(I just remberd this one)Where did you think the U.S came from? without this europe would still be roman
        Absolute power corrupts absolutely

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        • #64
          One for MP perhaps.

          Being able to trade world maps - territory map.
          Perhaps even being able to sell selected parts.

          Being able to draw on the map. I hate it when in PBEM I start to 'place' (not yet existing) settlers to forget where I wanted them when they do get build.
          I find it a drag to do your city-planning in PBEM, that's all.
          I don't wan't much though, a coloured dot would do the trick
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #65
            Print Screen - open graphic program - paste - put colored dots - save

            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

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            • #66
              Yeah I know..

              But that's a bit like raising chikens in your 5th floor appartment because your local supermarket doesn't (want to) sell eggs, init..
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

              Comment


              • #67
                What's wrong with rasing chickens in your 5th floor apartment?



                You're right, it'd be a nice addition.
                And trading "rest of the world" map would be just awesome
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • #68
                  rember operation overloard?
                  England was the biggest aircraft carrier the Allies ever put into battle.
                  Solomwi is very wise. - Imran Siddiqui

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                  • #69
                    I'd like to see rivers become more interesting - with small, 1 unit capacity transports able to travel them. Bridges or fording points become essential for all wheeled/mounted units to cross. Possibly also have rivers counted as part of you trade network.

                    Comment


                    • #70
                      I would love to have certain city improvements tied to government type. For instance, if you switch to communism, all your stock exchanges get sold or destroyed.

                      It would be fun to have add other city improvements that can't be had under this or that government.
                      "It's great to be known, but it's even better to be known as strange." --Takeshi Kaga

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                      • #71
                        a)I'd like to see a remodeled air war with SAM's damaging units instead of automatically detroying an air unit

                        B) Fleets and Air Wings (air armies)
                        C) Cruisers (A pacific WW2 scenerio without them is impossible)
                        D) Destroyers that detect subs
                        E) Canal SW (Panama or Suez, either will do)
                        F) Carrier specific aircraft
                        G) Radar Arty should be mobile
                        H) Strategic Bombers
                        I) A real Stealth fighter
                        J) Wonder Video's
                        K) WLTK Music when your cities have a WLTK day. (I miss this the most from CIV 2)
                        L) Unit adavantages/disadvantages (e.g. X2 v. Missles with Aegis cruiser, or Pikemen V. Horse units)
                        M) Attack & ASW Helicopters
                        N) Rome should be Industrial and Commercial, Persia should be Scientific/Militaristic, UU's should have ratings switched as well.
                        * A true libertarian is an anarchist in denial.
                        * If brute force isn't working you are not using enough.
                        * The difference between Genius and stupidity is that Genius has a limit.
                        * There are Lies, Damned Lies, and The Republican Party.

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                        • #72
                          Certain units being more effective against certain other units - this has been implemented in games at least since Comand and Conquer first appeared

                          Spearman Vs Tank - This has always been a sticking point. In an even battle the Spearman shouldnt even take a HP off the tank. If the spearmen were to ambush a group of tanks they should get the chance to remove 1HP, but would then be quickly beaten by the tanks guns (I cant see them stabbing more than one tank to death )

                          Spearman vs Rifleman - Spearman ambushes rifleman, theres going to be some casualties but a clear rifleman win. The rifleman should take LESS casualties when attacking the spearman, as they should then be able to maintain a safe distance.

                          Spearman Vs Pikeman - The spearman should be stronger in defense in this encounter, as opposed to only having a chance in attack in the above 2 examples, as the fighting styles/weaponry of these 2 units are the same.

                          Air to Air - One or the other dosnt HAVE to be destroyed. Many planes limped home in WW2 and such conflicts with 200+ bullet holes in them.

                          Battleship Vs Frigate/Ironclad - Many a time I have lost Battleship HP's to one of these units. Even if a frigate or Ironclad got within firing range (unlikely in the extreme), the pop guns on board would do nothing more than scratch the Battleships paintwork.

                          AEGIS/Carrier Vs Battleship - AEGIS and Carrier have Ship to Ship and Air to Ship missiles. Battleships had big guns. Battleship sunk before getting into range.

                          And so on and so on - I think this would be a great feature in Civ4. At the very least it would stop my tank rush strategy
                          "Bite my shiny metal ass" - Bender B. Rodriguez

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                          • #73
                            Here's how I think of combat when I'm up against really outdated enemy units.

                            Those aren't spearmen, they are partisans with AK-47s, molotov cocktails and RPG-7's. The Vietcong were spearmen units (eh, maybe pikemen)

                            Those aren't ironclads, they are PT boats with 21inch torpedoes. Sometimes PT boats get lucky.

                            This helps me suspend my disbelief when I lose a tank to a hilltop pikeman. Good shot, Tito...

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                            • #74
                              My top ten

                              1. Moving men as a company in one move (This is not like an Army. The units are still single.)
                              2. Classes of civilians, rich, poor, middle class
                              3. Tunnels and dungeons including storage of traded items and resources and underground factories (captured resources etc.)
                              4. Development of weapons on naval ships
                              5. Dog fighting in air battles and air squads (i.e., 20 B2 bombers are packed together with 15 fighters are stronger than one bomber)
                              6. Wild wolf attacks and so on (not just human barbarians)
                              7. Better market places and the ability to cut off trade and protect it.
                              8. Better AI and time management
                              9. Better graphics
                              10. How do we communicate with other civilizations? Intercepted messengers (Telephone few minutes, messenger two turns)

                              One can imagine how this list can be expanded
                              Last edited by SSBLoveU; October 19, 2003, 16:46.

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                              • #75
                                Originally posted by Turrosh Mak
                                Here's how I think of combat when I'm up against really outdated enemy units.

                                Those aren't spearmen, they are partisans with AK-47s, molotov cocktails and RPG-7's. The Vietcong were spearmen units (eh, maybe pikemen)

                                Those aren't ironclads, they are PT boats with 21inch torpedoes. Sometimes PT boats get lucky.

                                This helps me suspend my disbelief when I lose a tank to a hilltop pikeman. Good shot, Tito...
                                Everyone seems to take this in different ways, maybe its time for the developers to clarify this? If they know themselves of course
                                "Bite my shiny metal ass" - Bender B. Rodriguez

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