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If you could add one new improvement to Civ3...

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  • #46
    Commercial satellites, TV, Radio Towers, coffee luxury

    And allow future expansions (PTW ) to be modded
    I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

    Asher on molly bloom

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    • #47
      I think Traelin may have hit my #1 desire: a more useful UN, one that can make resolutions and sanctions.
      "It takes you years to learn how to play like yourself." Miles Davis

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      • #48
        @peterfharris:

        That's allready in the game. 'Shift-P' I think, I'm not sure though as it has been quite a while.
        I'm sure someone will give you the correct shortcut though. Isn't there a button for this in PTW btw?
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #49
          I would like the U.N. to have more options too, but how would you implement resolutions and sanctions to civ3?
          be free

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          • #50
            The UN could be organized like that:

            The owner of the UN brings up standardized drafts for resolutions, like:

            - Trade embargo of all other countries against X
            - Condemnation of a war between two civs (brings a % chance to end the conflict, may be depending from their government form). If they don't cease, the next type comes up:
            - Call for a coalition against country Y, if it has ignored a condemnation of war (encourages other civs to join it, war could be declared if a certain part (like 25%, at least 2 including the UN owner) of all civs in the game joined it.

            After this, the UN members vote. There has to be at least 50% of support for the resolution. There are other types of resolutions possible.

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            • #51
              And of course you would need the ability to buy other Civs' votes for certain resolutions through the trade screen.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #52
                Originally posted by Sn00py
                I would like the U.N. to have more options too, but how would you implement resolutions and sanctions to civ3?
                Well a good example already exists in SMAC. The UN would be ten times better if it functioned like the PC.

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                • #53
                  only one ? This is impossible.. but top 5.

                  Here's my top 5.

                  1. The possibility to trade units.

                  2. A map that is really a globe so you can travel in any direction (something would make the poles be hard to cross though... but for bombers... or missiles...)

                  3. The possibility to see civ splitting or even getting together as a federation ! Or even to be overthrown if you are being cruel with your people (you'd be gameover then...).

                  4. The UN troops...

                  5. Possibility to us ally facilities (to recover in their cities for example)

                  and...should I say a 6th one... tourism is a good idea...

                  plus read my post about enhancing the AI with the upgrade of HP for units of late eras...
                  To be governed is to be watched over, inspected, spied on, directed, legislated, regimented, closed in, indoctrinated, preached at, controlled, assessed, evaluated, censored, commanded; all by creatures that have neither the right, nor wisdom, nor virtue... "Proudhon"

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                  • #54
                    I would change the way that leaders are used within the game.

                    First of all, the leader that you start the game with, for example Bismarck if German, Mao if Chinese, provides your civilization with specific advantages tailored to their personality. The advantages might include a specific unit or building being built at a quicker rate or reduced corruption. This is a concept already in Railroad Tycoon 2.

                    When your civ generates a Great Leader in battle you have the option to swap this GL with your current leader. If you do, then your current leader becomes a GL unit. Each GL will have its own distinct advantages as a civ leader. The anarchy period between govts decreases the longer the current leader has been in place.

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                    • #55
                      Re: only one ? This is impossible.. but top 5.

                      Originally posted by jeff76
                      Here's my top 5.
                      5. Possibility to us ally facilities (to recover in their cities for example)
                      IIRC civ1 had such a thing (or was it civ2?). When you tried to enter an ally city with a damaged unit, a message poped up saying something like: "Our allies have helped us repair our ... whatever" and the unit was fully healed. A good idea, IMHO.
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

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                      • #56
                        Originally posted by Dominae
                        Wonder movies.
                        Amen Dominae, I was really disappointed they abandoned them in Civ3 - for budget reasons or whatever.

                        I remember some old crap about it distracting the flow of the game or something like that - perhaps in multiplay maybe, but in single play??? We've spent nearly a 1000 years building the Pyramids lets f'king party I say!!! I really loved the actual sense of awe you got from those movies, It felt like a real change in the course of history in the game and with modern graphics and sound technology it could be really awesome rather than just another very slow to build granary.
                        'It's all just a bunch of flees fighting over who owns the dog'

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                        • #57
                          I think the real issue is the cost. I seem to remember Brian Reynolds saying that the Secret Project (pronounce this as Wonder) movies while excellent (they were the best) really chewed up the SMAC budget.
                          Seemingly Benign
                          Download Watercolor Terrain - New Conquests Watercolor Terrain

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                          • #58
                            yeah it would cost a lot to buy the footage
                            be free

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                            • #59
                              In the editor, I would add a 'retreat' flag for units. At the same time, "fast units" would no longer automatically have the retreat ability. This way you could have mods with some 'move 1' units able to retreat, and some fast units unable to retreat.
                              "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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                              • #60
                                [QUOTE] Originally posted by Sir Ralph
                                Unit trading/gifting


                                Limited carrier based aircraft
                                I'd like to see a B52 landing on the USS Nimitz.

                                If you make bombers air transports as well as bombers they can no longer land on aircraftr carriers. Afterall rember operation overloard?
                                Absolute power corrupts absolutely

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