The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I got it form the free CD that comes with C3C. It has a strat guide for SP and MP on the CD. In the SP guide I found this screen shot.
It was done a bit before final cut, as a couple of place did not have all of the info.
I ask the clerk if they would be giving one for preorders. He brought out some to show me and I paid for the game and asked if I could have one. He gave me the pack, I later found it was actually three of them, so I had my girlfriend take two back. I did not want to see some other gamer miss out. I have posted a few shots from it, such as teh one showing the AU mod.
I like the idea of natural disasters. With Civ III, I some times get the feeling that the computer guided civilizations are cheating with technology. Also, the AI has very weak naval battle and support tactics. On land, the army's react poorly to the line and circle defenses of WWII. Well, I still enjoy the game. And I will see how the AI develops in this newer version.
(Once I have my outposts set up, the AI just falls in time)
If Deity was frustrating then I won't even bother starting Sid
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Originally posted by vmxa1
Rest asured the AI is not cheating on tech.
Ok, if you say so. Maybe, they just trade better than I ever could do at the beginning of the game. I wonder how they all determine their prices on trades too.
The only cheat they have is to know the land. So they know if you have left a city unguarded or where a resource will be, before they have the tech.
Trading is a long subject, but it comes down to them having an advantage and leveraging it. You want a tech and they want as much as they can get for it (who would not). If it is a war tech or leads to a wonder, they do not want to trade it.
This is why you see them asking for a lot or not even want to trade something like Printing Press. Humans put no value on it as it is not required for the next age, but the AI hold it tight.
Try getting nationlism. They will be tough on luxs usually as they will probably not have market places and not get all that much use form another lux, but the human will get many happy faces form one more lux. The AI knows that and will ask a ton for it.
Anyway, there is some logic to why they tend to want more for things than we thing it is worth. That glass of water has a small value if you have lots of water and are not thursty. If you are dry and have no access to water, the price goes up, there will not have any compassion.
I have notice that I have to keep an army in each city. And they are cheap on resource trading if you are poor. I guess it was a trade for human intelligence in the minds of the designers, but it is a little irritating at times.
Originally posted by vmxa1
The only cheat they have is to know the land. So they know if you have left a city unguarded or where a resource will be, before they have the tech.
Originally posted by vmxa1
The only cheat they have is to know the land. So they know if you have left a city unguarded or where a resource will be, before they have the tech.
Trading is a long subject, but it comes down to them having an advantage and leveraging it. You want a tech and they want as much as they can get for it (who would not). If it is a war tech or leads to a wonder, they do not want to trade it.
This is why you see them asking for a lot or not even want to trade something like Printing Press. Humans put no value on it as it is not required for the next age, but the AI hold it tight.
Try getting nationlism. They will be tough on luxs usually as they will probably not have market places and not get all that much use form another lux, but the human will get many happy faces form one more lux. The AI knows that and will ask a ton for it.
Anyway, there is some logic to why they tend to want more for things than we thing it is worth. That glass of water has a small value if you have lots of water and are not thursty. If you are dry and have no access to water, the price goes up, there will not have any compassion.
There are other bonuses the AI opponents do get when you are playing on higher difficulty levels. These bonuses involve production rate, free units and reduced unhappiness for example.
You can find a nice summary here:
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