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  • Granary Limits

    In my current games, I've tried to build granaries, but they seem to not work after the city is pop 6 or above, hence I usually sell them. There was no info in the pedia on this, is this normal?

    Sorry, I'm play pre-ptw, but I do not remember the patch # (1.21?)
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  • #2
    Granaries work even for pop 6+ settlements, but the foodbox size gets changed then, so it may be a bit difficult to see it. At pop 7, the foodbox size doubles to 40 and you start - thanks to the granary - with only half the full foodbox from pop 6 (that is 20/2=10), needing 30 food to grow to pop 8. But once you fill the whole box, the granary preserves half of it when the pop grows (to 8).

    One more thing to keep in mind - if you are building settlers or workers (pop consuming units) in cities with pop 7 or more and the consumed pop points push your granaried city back to pop 6 max, you get the foodbox reset to 10/20.

    And the last thing - to grow past pop 6, you have to have your city next to a river or build an aqueduct in it. If not, your foodbox will stay at 20/20 until you build the aqueduct.

    EDIT: oops... oversought your notice about the version played. I suggest getting the 1.27f patch, just for sure. But as far as I know, there has never been a bug regarding granaries and pop 6+ cities.
    Last edited by vondrack; October 6, 2003, 13:23.

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    • #3
      Strange, cuz the food box was empty. This has happened more than once. My patch may be 1.27f, but I'll have to check that when I get home. I remember it being the third patch (but cannot remember the number).
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      • #4
        CivIII last patch was 1.29F and that was a long time ago. If you are not on a river or do not have the duct, you can not grow pass size 6.

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        • #5
          I am growing past size 6, but at that point the food box empties even though I have a granary. Also I checked, I have the latest patch because I can rename elites that give up a leader by winning a battle. (patch notes).

          Also I'm not entirely sure where the granary fudge is. I though that it was 6 but it may be 7. I'll recheck it again tonight.

          I just wanted to know if anyone else has seen this...or is it just me.
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          • #6
            Originally posted by Spaced Cowboy
            I am growing past size 6, but at that point the food box empties even though I have a granary...
            Just to clarify, do you mean that your Granary empties by half (because of the city's population growth) or do you mean that your Granary EMPTIES (ie, no food at all contained in it the turn after it was showing up as full)?

            If it is the first (empties by half, this is normal). If it is the later (empties out completely - this is abnormal). If your Granary is emptying out in the span of one turn...I haven't got clue, nor have I seen this before. Maybe your Granary has a hole in it.
            ____________________________
            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
            ____________________________

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            • #7
              Hmm, sorry guys, but the granary does empty completely from size 6 to 7.
              After 7 it will be half-full again.
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #8
                Well, there's still nuances uncovered almost every day about the game.... Thanks for the clarification Alva!
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

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                • #9
                  BTW, it will do so again going from 12 to 13 ;-)
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #10
                    that's right, the granary was patched to work this way when the city grows to the next stage in size.

                    I think it was done this way because it was easy to create a worker pump by having the city grow in one turn and worker built at the same time

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                    • #11
                      Well that explains it. Thanks Alva. BTW I was seeing the thing empty on me, completely, that is what was freaking me out.

                      At least I know not to sell them now.
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                      • #12
                        Hmmm... that's strange. Must be a vanilla civ3 thing, because in PtW, the granary causes the foodbox to be part-full even when going from pop 6 to 7.

                        Sorry for the confusion - it's a very very long time since I last played a vanilla civ3... btw, Space Cowboy - make sure you get Conquests, when they are released (late Oct / early Nov). You will not regret.

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                        • #13
                          My version of PTW has granaries ineffective for the size 6-7 jump. How sure are you about that Vondrack?

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                          • #14
                            I hadn't noticed problems around size 6 or 12 but in my PTW games some (but not all) of my cities that are over size 12 with hospitals and at or near the maximum population they have food for don't show the food box split in two in the city view screen even though they have a granary. I haven't paid much attention to what actually happens if they increase population at that point but granaries do seem to break down for very large (>20) cities.
                            Never give an AI an even break.

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                            • #15
                              Originally posted by vulture
                              My version of PTW has granaries ineffective for the size 6-7 jump. How sure are you about that Vondrack?
                              100%. I have saves and screenshots proving that. I am keeping very detailed statistics/records about the PBEM demogames (both for Legoland in PtWDG and Apolyton in ISDG) and those clearly show that with a granary (or The Pyramids), the food box goes 10/40 after growing from pop 6 to pop 7.

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