Taking a look through the various FAQs here at Apolyton, I noticed that none of them answered several questions that keep popping into my head as I'm playing. Hopefully some of you might be able to answer them for me.
1. Are AI Civs effected by war weariness even a little? I've been at war with the entire planet (all 16 civs) for well over 100 years. When I started the beginning of this 100 year war, I was Democracy and by the second year (which btw, is insanely too short for war weariness to start kicking in), half my cities went into uproar over the conflict (about 25 as I recall). By the 5th year, I was producing absolutely nothing due to the number of entertainers and general entertainment budget I had to shell out. Even in my capital where I've got assloads of luxuries, and pretty much every city improvement capable outside of the modern era, I had a shield production of something like 5 (normally producing about 70 or 80 I believe). So of course, I signed a peace treaty and switched over to Monarchy the next turn. I then proceeded to get the AI civs to declare war on me, and subsequently ignoring all communications from everyone, thus forcing them to deal with war weariness forever. But they're still churning out units, improvements, and judging by my spies, don't appear to be suffering ANY ill effects from war weariness, despite the fact that they're all either a Democracy or Republics. How the hell is that even remotely fair? Does war weariness dissipate over time or something even though you're at war?
2. Is there any way to get access to nuclear weapons without initiating the Manhattan Project? I'm assuming not, but I'm wondering if there is. And I know that the only option to controlling nuclear arms is to control all the uranium deposits, but it seems silly that if I discover the secrets of the atom that EVERYONE should be able to reap the benefits of my research. And what happens if the civs I'm dealing with are still in like the industrial era? Do they suddenly have the ability to build tactical nukes, yet can't build tanks? I'm assuming that they still need to research the rest of the tech required to build them?
3. When a wonder becomes obsolete, is there any point in keeping them? Aside from their cultural value of course. And what about things like aqueducts? Once you have a hospital, should I simply remove them since they take up a maintenance cost yet don't appear to give any benefit?
4. Where's the "Give me X city or I'll crush you like a bug" diplomacy option? And speaking of diplomacy, is there any way to make your offer more appealing without adding something to the pile? It seems to me that the other civs ALWAYS demand ludicrous crap for their useless crap, yet when I offer them something of actual value, they demand more. Perfect example, I offered the Indians a territory map exchange. I control about 40% of the world's land masses with something in the area of 50 cities and have uncovered everything except 2 small island continents owned by the Indians and the Egyptians. At most, they had 8-12 cities on those continents, yet when I offered the exchange, the Indians were insulted by my offer. WTF?! All you've got is a measly little island! I control 6 continents you ******! I considered the possibility that they had mapped out the areas that I controlled, but I don't see how since they still had yet to discover magnetism, and were still shuffling about with Caravels at the time. And speaking of value, how is it fair that the AI can tell that your map is of X value, when you have no way of knowing at all?
5. Why in the world is stealing technology so cheap in the espionage menu? It's crazy how easy it is to steal everything! The cost needs to be ramped up a minimum of 10 times. At the least it needs to correlate with either civ specific ratings for security and xenophobia, or some kind of government related setting (ie. democracy being easier to steal from than say despotism or the like). In games like this, technology is the deciding factor in who has the advantage throughout the game. If you make it this easy to steal it, you remove the need to even research anything. And no, being slightly behind your opponents is NOT enough of a deterent, as I've managed to win conquest victories without researching anything at all, and bending my entire civ's focus to an industrial one, giving me ample money to steal ALL the tech from all civs by the following turn they discover it. It's slower in discovery than if I had researched myself, but it also allows me to carry an insanely huge army and nearly rush build in every major city almost every turn. Granted, by the end of the game, we're rarely out of the Industrial era, but it doesn't really matter when by 1800 you've got somewhere in the 3000 military units area. Further, is there ANY defense against tech theft? It seems ludicrous that I have no security defense at all in this area.
6. Is there any way to stop a civ from establishing an embassy? It seems to me that I should be asked if I'll allow another civ to establish an embassy on my soil. The only solution that I can think of is to commit genocide on the offending civ It seems even more ludicrous that they (the AI) can establish an embassy at any time, but I'm limited to peacetime establishements only. Is there a way to remove the embassy once they've established one? The entire espionage element of the game seem woefully ill conceived. It needs some serious rework to even be remotely reasonable and fair to all parties.
Wow, long post Sorry for the length, and happy thanks to any answers! Apologies if a lot of these are common knowledge now, but I haven't touched Civ3 for almost...seems like 2 years? Anyway, suffice to say, it's taken over my life again
- Z
1. Are AI Civs effected by war weariness even a little? I've been at war with the entire planet (all 16 civs) for well over 100 years. When I started the beginning of this 100 year war, I was Democracy and by the second year (which btw, is insanely too short for war weariness to start kicking in), half my cities went into uproar over the conflict (about 25 as I recall). By the 5th year, I was producing absolutely nothing due to the number of entertainers and general entertainment budget I had to shell out. Even in my capital where I've got assloads of luxuries, and pretty much every city improvement capable outside of the modern era, I had a shield production of something like 5 (normally producing about 70 or 80 I believe). So of course, I signed a peace treaty and switched over to Monarchy the next turn. I then proceeded to get the AI civs to declare war on me, and subsequently ignoring all communications from everyone, thus forcing them to deal with war weariness forever. But they're still churning out units, improvements, and judging by my spies, don't appear to be suffering ANY ill effects from war weariness, despite the fact that they're all either a Democracy or Republics. How the hell is that even remotely fair? Does war weariness dissipate over time or something even though you're at war?
2. Is there any way to get access to nuclear weapons without initiating the Manhattan Project? I'm assuming not, but I'm wondering if there is. And I know that the only option to controlling nuclear arms is to control all the uranium deposits, but it seems silly that if I discover the secrets of the atom that EVERYONE should be able to reap the benefits of my research. And what happens if the civs I'm dealing with are still in like the industrial era? Do they suddenly have the ability to build tactical nukes, yet can't build tanks? I'm assuming that they still need to research the rest of the tech required to build them?
3. When a wonder becomes obsolete, is there any point in keeping them? Aside from their cultural value of course. And what about things like aqueducts? Once you have a hospital, should I simply remove them since they take up a maintenance cost yet don't appear to give any benefit?
4. Where's the "Give me X city or I'll crush you like a bug" diplomacy option? And speaking of diplomacy, is there any way to make your offer more appealing without adding something to the pile? It seems to me that the other civs ALWAYS demand ludicrous crap for their useless crap, yet when I offer them something of actual value, they demand more. Perfect example, I offered the Indians a territory map exchange. I control about 40% of the world's land masses with something in the area of 50 cities and have uncovered everything except 2 small island continents owned by the Indians and the Egyptians. At most, they had 8-12 cities on those continents, yet when I offered the exchange, the Indians were insulted by my offer. WTF?! All you've got is a measly little island! I control 6 continents you ******! I considered the possibility that they had mapped out the areas that I controlled, but I don't see how since they still had yet to discover magnetism, and were still shuffling about with Caravels at the time. And speaking of value, how is it fair that the AI can tell that your map is of X value, when you have no way of knowing at all?
5. Why in the world is stealing technology so cheap in the espionage menu? It's crazy how easy it is to steal everything! The cost needs to be ramped up a minimum of 10 times. At the least it needs to correlate with either civ specific ratings for security and xenophobia, or some kind of government related setting (ie. democracy being easier to steal from than say despotism or the like). In games like this, technology is the deciding factor in who has the advantage throughout the game. If you make it this easy to steal it, you remove the need to even research anything. And no, being slightly behind your opponents is NOT enough of a deterent, as I've managed to win conquest victories without researching anything at all, and bending my entire civ's focus to an industrial one, giving me ample money to steal ALL the tech from all civs by the following turn they discover it. It's slower in discovery than if I had researched myself, but it also allows me to carry an insanely huge army and nearly rush build in every major city almost every turn. Granted, by the end of the game, we're rarely out of the Industrial era, but it doesn't really matter when by 1800 you've got somewhere in the 3000 military units area. Further, is there ANY defense against tech theft? It seems ludicrous that I have no security defense at all in this area.
6. Is there any way to stop a civ from establishing an embassy? It seems to me that I should be asked if I'll allow another civ to establish an embassy on my soil. The only solution that I can think of is to commit genocide on the offending civ It seems even more ludicrous that they (the AI) can establish an embassy at any time, but I'm limited to peacetime establishements only. Is there a way to remove the embassy once they've established one? The entire espionage element of the game seem woefully ill conceived. It needs some serious rework to even be remotely reasonable and fair to all parties.
Wow, long post Sorry for the length, and happy thanks to any answers! Apologies if a lot of these are common knowledge now, but I haven't touched Civ3 for almost...seems like 2 years? Anyway, suffice to say, it's taken over my life again
- Z
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