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Why didnt the AI do this?

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  • #16
    So high aggresion AI will attack? hmm, interesting. If I were looking for a more human like AI, I would need to mod the starting number of units down (so I dont get crushed everytime), and the aggresion up. Has anyone tried making a mod to simulate an aggresive human opponent (no prod bonus etc). Is it challenging?
    Safer worlds through superior firepower

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    • #17
      No AI mod can replace or even come close to a human opponent.

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      • #18
        Originally posted by Snotty
        So high aggresion AI will attack? hmm, interesting. If I were looking for a more human like AI, I would need to mod the starting number of units down (so I dont get crushed everytime), and the aggresion up. Has anyone tried making a mod to simulate an aggresive human opponent (no prod bonus etc). Is it challenging?
        Conquests is said to have modifiable aggression levels in the setup screen.

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        • #19
          if the AI were more agressive, deity would be 100% impossible.

          the AI gets 12 units free units when building its first city. if he'd attack with those you'd have 0 chance of surviving that early.

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