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upgrade units in an army?

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  • #16
    BTW I don;t think any one that is familar with CivIII will make an army of three spearmen. It will have one spear and maybe two swords. Something like that and will rip those pikes apart. I like to stick units in the army that have already created a leader. Now I have 5 HP units in the army. Want to try to take that down in a city fortified with any units around at the time. Forget Calvs they are not going to be getting to my ancient army. By the time calvs are in the game, it will only be used to sit on captured cities that are safe from counter attacks.

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    • #17
      Originally posted by Lord_Davinator
      I dunno how you use armies but wasting great leaders on them is a waste... but you need to waste one to get those small wonders... furterh thier use as an offensive unit is non existent... an army of tanks or three tanks? I'd go for 3 tanks for the extra mobility and the increase in the number of times I can attack... bloody army allows you one attack. Best use of an army would be in defence... but then again... a defensive army of spearmen ain't gona help much when you're up against even cavalary...
      Armies allow as many attacks as movement points. An army of 3 cavalry can attack 3 times per turn.

      If you're used to getting armies only at the time of tanks, then they may seem a lot less useful. But an army of swordsmen in the ancient age, or knights in the early middle age, is an extraordinarily powerful weapon. Even an army of two swords will usually take anything it approaches (preserving a space in the army for a later unit). Add a pike or a musket later and that two-sword army is still mean.

      Throwing three spears into an early army is an indictment of the player's skill or creativity more than it is the utility of armies.

      Catt

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      • #18
        the 3 spearmen are an example... kinda pointless army... none the less your claim that a city won't flip cuz you have an army in it is I guess valid... I've never had that happen to an army... and your claim that they attack 3 times in one turn is more based on the number of units you have in the army... but it still makes no sense to leave 3 units in one stack, attack a city a couple of times and if you get attacked... well chances are you loose your army... In the current game I'm playing... I had 3 cavalary in one army... and they got knocked out by 2... while in a city... at full health... which was one of the reasons I've had rather strong feelings against armies... plus... they take forever to heal...

        cheers!
        Without music life would be a mistake - Nietzsche
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        rocking on everest

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        • #19
          Originally posted by Lord_Davinator
          the 3 spearmen are an example... kinda pointless army... none the less your claim that a city won't flip cuz you have an army in it is I guess valid... I've never had that happen to an army... and your claim that they attack 3 times in one turn is more based on the number of units you have in the army... but it still makes no sense to leave 3 units in one stack, attack a city a couple of times and if you get attacked... well chances are you loose your army... In the current game I'm playing... I had 3 cavalary in one army... and they got knocked out by 2... while in a city... at full health... which was one of the reasons I've had rather strong feelings against armies... plus... they take forever to heal...

          cheers!
          I do not mean to say that the city will never flip. Only that I have not had one flip under those conditions. And I capture a lot of cities every game.

          Armies attacking three times is not a function of the number of units, so much as it is the number of moves.
          I mean armies will normally have at least three units, but if they have 4, they can not attack four times. If the units are 1 move units, they can not attack 3 times.

          You are correct they do not heal as fast as they would if they were not in the army and had a barracks. You can't have everything.

          That armies can be defeated is a fact. It is just harder to beat them, all things being equal. I do not want to have to depend on my 3 unit army of calv to defend against 2 MA's. I would not want three calv to defend against them either. If 2 units of calvs attack that army, they will nearly always be defeated. The bad news is that those two units could never take the city in that turn if those three units were not in an army. Again, you can not have everything. They are not invincible, but are very useful, that is all I am saying. Give them to me and I will hurt somebody. Anyway, I will not have that lone army defending by itself, under conditions where it may be attacked by any force that may beat it. That would be bad planning on my part. When I start taking cities, they are not taken back, period. If there was any chance of that I would raze it.

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          • #20
            Armies are essential to my game. Aggressive IC actions much more likely to see success with them.

            But you want to be smart in how you use them. For instance, in my replay of AU 208, I have decimated India, but am under constant attack from a very advanced Babylon (i.e., they have Infantry while I am still researching Electricity).

            3xRifles Armies are at key defensive points. 3xCav Armies are my nutcrackers.

            I have never built a 3xSpear Army, and never would.

            Sorry to be late jumping into this discussion, but vxma1 has done a very fine job defending Armies (3xMI, I'd say ).
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #21
              I did not talk about some of the more unusal armies that can be used such as Rifles. In a specail game, such as AU208, it may be useful to build such an army.
              I know I had a lot of armies in that game as once you hit the lands of India you could face a lot of attackers.
              I think I had as many as 4 civs send troops to attack the captured cities.
              It is not common to even put a single spear in an army. I would wait for a pike, I would use swoeds instead. The few times I used a spear was because I did not have any other unit at hand at the time.

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              • #22
                Originally posted by vmxa1


                I do not mean to say that the city will never flip. Only that I have not had one flip under those conditions. And I capture a lot of cities every game.
                I used to think that cities with armies in them would never flip because it had never happened to me. However I can verify, from personal and painful experience, that cities can indeed flip with an entire army (or two) inside of them. I guess nothing is safe from the 'concerned citizen' armed with shotgun and healthy distrust of government.

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                • #23
                  hi ,

                  disband the army in the city you are building a new one , .....

                  or disband it in a far away city for a factory or so , ......

                  have a nice day
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