Of course, you can only do that at this point through the editor, and only from the beginning, by establishing it as part of a scenario.
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Right of Passage and AI-knowledge.
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Originally posted by Epistax
I often have undefended core cities , and I think the enemy tries to reach them still, but my border defense includes strong offense so they never make it past. They do try.
hi ,
he knows wheter or not a city is defended but he does not know exactly how many units there are in a city , ......
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Does he know what units are in transports? If this is true I could put a ton of transports and ships near his sea border he'll think I'm attacking even if no one is in the transports. It would be a decoy. If it was a better AI he'd send his forces to where the transports were right along his coast, then I'd send in transports from farther away and land on lightly defended land. But of course the AI doesn't really concentrate forces anywhere. He just has 2 or 3 units per city. I hope they change this in civ4."The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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Originally posted by johncmcleod
Does he know what units are in transports? If this is true I could put a ton of transports and ships near his sea border he'll think I'm attacking even if no one is in the transports. It would be a decoy. If it was a better AI he'd send his forces to where the transports were right along his coast, then I'd send in transports from farther away and land on lightly defended land. But of course the AI doesn't really concentrate forces anywhere. He just has 2 or 3 units per city. I hope they change this in civ4.
hi ,
it seems not , .....
2-3 units a city is good , as long as you keep several mobile groups around and support units , like carriers and bombers with some artillery , ......
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by The Mad Monk
Of course, you can only do that at this point through the editor, and only from the beginning, by establishing it as part of a scenario.
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No, Georges. The ROP doesn't update map info on its own, and I haven't seen an AI 'scouting' my terrain.
(thanks for reminding everybody what the actual question was)
On general AI map knowledge - it knows where all the units, cities, resources and barbarians are, but not goody huts. Despite this, it still has its own 'darkness' map and will pay for new terrain uncovered or terrain improvements.
The AI's barb knowledge is useful. Trade for anyone's worldmap and you'll see the barb huts. This saves fruitless trecking, and if serious barb farming is employed, good coin can be earned by quickly popping a barb, then withdrawing and waiting for a new camp. Not having to search means more popping and more cash.
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