I just got the idea from the China thread. I'm not talking about implementation, etc, simply concept:
Should traits change with ages- either by user choice, user action, or by history? What I mean by user action is if someone acts industrious, then at the next age advancement, perhaps the civ becomes industrious.
I don't have the game available right now for checking on specifics so I can't give any solid examples. It is a little hard to think about this as not all nations evolved simultaneously. The americans were originally industrious and expansionist, but that's in the 16th-18th century AD, not 40th century BC. (I'd call modern americans industrious commercial).
Should traits change with ages- either by user choice, user action, or by history? What I mean by user action is if someone acts industrious, then at the next age advancement, perhaps the civ becomes industrious.
I don't have the game available right now for checking on specifics so I can't give any solid examples. It is a little hard to think about this as not all nations evolved simultaneously. The americans were originally industrious and expansionist, but that's in the 16th-18th century AD, not 40th century BC. (I'd call modern americans industrious commercial).

Don't several other games have similar features? (HoMM?)
, just take a look at all the wars the US has waged since its birth , more then 100 , ...... if that aint expansionist , ....
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