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What do you do with your palace?

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  • #16
    Currently it's annoying, popping up for nothing but to distract me during the game
    If we could have some interior design of the palace instead of the outside-look of it and could have the diplomacy somehow in that room, if it's rich-n-well designed, the attitude of the communicating civ would be affected positively
    and
    the option to disable the pop-ups
    for SMciv4

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    • #17
      I don't mind the palace popping up. Game bells and whistles are fine with me. Breaks things up a bit - and is another, even if not quantifiable, method of tracking abstract achievement. At first I took great care to build something interesting, but now I build whatever style the computer defaults to.
      "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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      • #18
        Yep, it would be nice to have the Palace actually do something. More culture after several upgrades is an idea. Or, one that would people make pray for Palace upgrades: lower corruption! Or to increase happiness in the capitol; or to bring in some money in the treasury.
        Whatever, just make it useful
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

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        • #19


          Just to throw out an idea, different parts could have different effects. For example:

          Left wing: improves social conditions (more content)
          Right wing: improves production (percent discount)
          Center: improves economy (percent improvement)
          Grounds in front: improves science (science students get summer jobs as groundskeepers so they can afford more university).

          These days, I just pick one theme and stick to it.
          Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
          http://www.schlockmercenary.com/ 23 Feb 2004

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          • #20
            I agree it would be nice to see the Palace somehow tied to culture: as it grows so does its value.

            I tend to go with whatever is the right design for the civ Im playing and usually dont build any of it as it pops up until late in the game and then it usually completes in one shot.
            A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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            • #21
              hmmm... I actually have never mixed and matched.. I think I'm doing that next time!
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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              • #22
                Just say No

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                • #23
                  I like the idea of different things giving different benefits. A better connection with the game would be using resources to build expansions rather than just getting parts for free.
                  Visit First Cultural Industries
                  There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                  Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                  • #24
                    Originally posted by Boracks


                    Just to throw out an idea, different parts could have different effects. For example:

                    Left wing: improves social conditions (more content)
                    Right wing: improves production (percent discount)
                    Center: improves economy (percent improvement)
                    Grounds in front: improves science (science students get summer jobs as groundskeepers so they can afford more university).

                    These days, I just pick one theme and stick to it.
                    Great idea.
                    "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                    "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                    2004 Presidential Candidate
                    2008 Presidential Candidate (for what its worth)

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                    • #25
                      If I am really bored, I will have each palace addition match the culture of the nation I have most recently conquered.

                      For example - If I start out European, but half of my newly expanding empire is now composed of Egyptian citizenry, my next palacial improvement will mirror the morphing cultural values of my people.

                      (Sometimes you have to manufacture your own fun.)

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                      • #26
                        Originally posted by Boracks


                        Just to throw out an idea, different parts could have different effects. For example:

                        Left wing: improves social conditions (more content)
                        Right wing: improves production (percent discount)
                        Center: improves economy (percent improvement)
                        Grounds in front: improves science (science students get summer jobs as groundskeepers so they can afford more university).
                        I like this idea...


                        Or just make it simple, by having all diplomacy be in front of the palace of the player you're talking to (This means, if I talk to player X, I see his palace, while if it's player X who comes to see me, I see my own palace in the background...





                        I would also like to be able to have several options when building the palace:

                        1) Just add something to the palace as usual
                        2) Upgrade a part of the palace

                        Every part of the palace exists in 4 "Ages" for each culture. By "Ages" I mean: If you build a part of the palace in Ancient age, that part would be done in "Ancient age" style, while if you build a part (or upgrade an already built part) in modern ages, you get a "Modern age" style for that part...

                        I hope you understand what I'm trying to say...
                        This space is empty... or is it?

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